2021-01-11 07:54:33 +00:00
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{ lib, stdenv, fetchFromGitHub, cmake, python3, git }:
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2020-11-20 08:24:40 +00:00
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stdenv.mkDerivation rec {
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pname = "directx-shader-compiler";
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version = "1.5.2010";
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# Put headers in dev, there are lot of them which aren't necessary for
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# using the compiler binary.
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outputs = [ "out" "dev" ];
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src = fetchFromGitHub {
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owner = "microsoft";
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repo = "DirectXShaderCompiler";
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rev = "v${version}";
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sha256 = "0ccfy1bfp0cm0pq63ri4yl1sr3fdn1a526bsnakg4bl6z4fwrnnj";
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# We rely on the side effect of leaving the .git directory here for the
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# version-grabbing functionality of the build system.
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fetchSubmodules = true;
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};
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nativeBuildInputs = [ cmake git python3 ];
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configurePhase = ''
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# Requires some additional flags to cmake from a file in the repo
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additionalCMakeFlags=$(< utils/cmake-predefined-config-params)
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cmakeFlags="$additionalCMakeFlags''${cmakeFlags:+ $cmakeFlags}"
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cmakeConfigurePhase
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'';
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# The default install target installs heaps of LLVM stuff.
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#
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# Upstream issue: https://github.com/microsoft/DirectXShaderCompiler/issues/3276
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#
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# The following is based on the CI script:
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# https://github.com/microsoft/DirectXShaderCompiler/blob/master/appveyor.yml#L63-L66
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installPhase = ''
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mkdir -p $out/bin $out/lib $dev/include
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mv bin/dxc* $out/bin/
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2020-11-20 08:24:40 +00:00
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mv lib/libdxcompiler.so* lib/libdxcompiler.*dylib $out/lib/
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2020-11-20 08:24:40 +00:00
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cp -r $src/include/dxc $dev/include/
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'';
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2021-01-11 07:54:33 +00:00
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meta = with lib; {
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2020-11-20 08:24:40 +00:00
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description = "A compiler to compile HLSL programs into DXIL and SPIR-V";
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homepage = "https://github.com/microsoft/DirectXShaderCompiler";
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2020-11-20 08:24:40 +00:00
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platforms = with platforms; linux ++ darwin;
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2020-11-20 08:24:40 +00:00
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license = licenses.ncsa;
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maintainers = with maintainers; [ expipiplus1 ];
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};
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}
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