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nixpkgs/pkgs/development/libraries/SDL2_gfx/default.nix

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{ stdenv, darwin, fetchurl, SDL2 }:
stdenv.mkDerivation rec {
name = "${pname}-${version}";
pname = "SDL2_gfx";
version = "1.0.4";
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src = fetchurl {
url = "http://www.ferzkopp.net/Software/${pname}/${name}.tar.gz";
sha256 = "0qk2ax7f7grlxb13ba0ll3zlm8780s7j8fmrhlpxzjgdvldf1q33";
};
buildInputs = [ SDL2 ]
++ stdenv.lib.optional stdenv.isDarwin darwin.libobjc;
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configureFlags = if stdenv.isi686 || stdenv.isx86_64 then "--enable-mmx" else "--disable-mmx";
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meta = with stdenv.lib; {
description = "SDL graphics drawing primitives and support functions";
longDescription = ''
The SDL_gfx library evolved out of the SDL_gfxPrimitives code
which provided basic drawing routines such as lines, circles or
polygons and SDL_rotozoom which implemented a interpolating
rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
* Graphic Primitives (SDL_gfxPrimitves.h)
* Rotozoomer (SDL_rotozoom.h)
* Framerate control (SDL_framerate.h)
* MMX image filters (SDL_imageFilter.h)
* Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned
code. Its is written in plain C and can be used in C++ code.
'';
homepage = https://sourceforge.net/projects/sdlgfx/;
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license = licenses.zlib;
maintainers = with maintainers; [ cpages ];
platforms = platforms.unix;
};
}