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nixpkgs/pkgs/misc/emulators/higan/default.nix

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{ stdenv, fetchurl
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, p7zip, pkgconfig, libicns
, libX11, libXv
, udev
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, libGLU, libGL, SDL
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, Carbon, Cocoa, OpenGL, OpenAL
, libao, openal, libpulseaudio
, gtk2, gtksourceview
, runtimeShell }:
with stdenv.lib;
stdenv.mkDerivation rec {
pname = "higan";
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version = "106";
sourceName = "higan_v${version}-source";
src = fetchurl {
urls = [ "https://download.byuu.org/${sourceName}.7z" ];
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sha256 = "063dzp9wrdnbvagraxi31xg0154y2gf67rrd0mnc8h104cgzjr35";
curlOpts = "--user-agent 'Mozilla/5.0'"; # the good old user-agent trick...
};
patches = [ ./0001-change-flags.diff ];
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postPatch = ''
sed '1i#include <cmath>' -i higan/fc/ppu/ppu.cpp
for file in icarus/GNUmakefile higan/target-tomoko/GNUmakefile; do
substituteInPlace "$file" \
--replace 'sips -s format icns data/$(name).png --out out/$(name).app/Contents/Resources/$(name).icns' \
'png2icns out/$(name).app/Contents/Resources/$(name).icns data/$(name).png'
done
'';
nativeBuildInputs = [ p7zip pkgconfig ]
++ optional stdenv.isDarwin [ libicns ];
buildInputs =
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[ SDL libao ]
++ optionals stdenv.isLinux [ openal libpulseaudio udev libX11 libXv libGLU libGL gtk2 gtksourceview ]
++ optionals stdenv.isDarwin [ Carbon Cocoa OpenGL OpenAL ]
;
unpackPhase = ''
7z x $src
sourceRoot=${sourceName}
'';
buildPhase = ''
make compiler=c++ -C icarus
make compiler=c++ -C higan
'';
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# Now the cheats file will be distributed separately
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installPhase = (if !stdenv.isDarwin then ''
mkdir -p "$out"/bin "$out"/share/applications "$out"/share/pixmaps
install -m 755 icarus/out/icarus "$out"/bin/
install -m 755 higan/out/higan "$out"/bin/
install -m 644 higan/data/higan.desktop "$out"/share/applications/
install -m 644 higan/data/higan.png "$out"/share/pixmaps/higan-icon.png
install -m 644 higan/resource/logo/higan.png "$out"/share/pixmaps/higan-logo.png
'' else ''
mkdir "$out"
mv higan/out/higan.app "$out"/
mv icarus/out/icarus.app "$out"/
'') + ''
mkdir -p "$out"/share/higan
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cp --recursive --no-dereference --preserve='links' --no-preserve='ownership' \
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higan/systems/* "$out"/share/higan/
'';
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fixupPhase = let
dest = if !stdenv.isDarwin then "\\$HOME/.local/share/higan" else "\\$HOME/Library/Application Support/higan";
in ''
# A dirty workaround, suggested by @cpages:
# we create a first-run script to populate
# the local $HOME with all the auxiliary
# stuff needed by higan at runtime
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mkdir -p "$out"/bin
cat <<EOF > $out/bin/higan-init.sh
#!${runtimeShell}
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cp --recursive --update $out/share/higan/*.sys "${dest}"/
EOF
chmod +x $out/bin/higan-init.sh
'';
meta = {
description = "An open-source, cycle-accurate Nintendo multi-system emulator";
longDescription = ''
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higan (formerly bsnes) is a multi-system game console emulator.
It currently supports the following systems:
- Nintendo's Famicom, Super Famicom (with subsystems:
Super Game Boy, BS-X Satellaview, Sufami Turbo);
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Game Boy, Game Boy Color, Game Boy Advance;
- Sega's Master System, Game Gear, Mega Drive;
- NEC's PC Engine, SuperGrafx;
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- Bandai's WonderSwan, WonderSwan Color.
'';
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homepage = https://byuu.org/emulation/higan/;
license = licenses.gpl3Plus;
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maintainers = with maintainers; [ AndersonTorres ];
platforms = with platforms; unix;
};
}