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nixpkgs/pkgs/games/urbanterror/default.nix

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{ stdenv, fetchurl, unzip, SDL, mesa, openal, curl }:
stdenv.mkDerivation rec {
name = "urbanterror-${version}";
version = "4.1";
src1 = fetchurl {
url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/UrbanTerror_41_FULL.zip";
sha256 = "0pr6xpwq8zllc0xsdxl8cfd0zz5fhggw5fsbrizygr6hhdvra1jp";
};
src2 = fetchurl {
url = "http://ftp.snt.utwente.nl/pub/games/urbanterror/iourbanterror/source/complete/ioUrbanTerrorSource_2007_12_20.zip";
sha256 = "1s1wq9m7shhvvk7s4400yrmz7dys501i4c9ln1mglc9dhmi8dmcn";
};
buildInputs = [ unzip SDL mesa openal curl ];
unpackPhase = ''
mkdir urbanterror
cd urbanterror
unzip $src1
unzip $src2
'';
patches = [ ./l_script.patch ];
patchPhase = ''
for d in ioUrbanTerrorClientSource ioUrbanTerrorServerSource
do
cd "$d"
patch -p 0 < "''${patches[0]}"
cd ..
done
'';
configurePhase = ''
cd ioUrbanTerrorClientSource
echo "USE_OPENAL = 1" > Makefile.local
echo "USE_OPENAL_DLOPEN = 0" >> Makefile.local
echo "USE_CURL = 1" >> Makefile.local
echo "USE_CURL_DLOPEN = 0" >> Makefile.local
substituteInPlace code/tools/asm/Makefile --replace -Werror ""
cd ..
'';
buildPhase = ''
for d in ioUrbanTerrorClientSource ioUrbanTerrorServerSource
do
cd $d
make
cd ..
done
'';
installPhase = ''
destDir="$out/opt/urbanterror"
mkdir -p "$destDir"
mkdir -p "$out/bin"
cp -v ioUrbanTerrorClientSource/build/release-linux-*/ioUrbanTerror.* \
"$destDir/ioUrbanTerror"
cp -v ioUrbanTerrorServerSource/build/release-linux-*/ioUrTded.* \
"$destDir/ioUrTded"
cp -rv UrbanTerror/q3ut4 "$destDir"
cat << EOF > "$out/bin/urbanterror"
#!/bin/sh
cd "$destDir"
exec ./ioUrbanTerror "\$@"
EOF
chmod +x "$out/bin/urbanterror"
cat << EOF > "$out/bin/urbanterror-ded"
#!/bin/sh
cd "$destDir"
exec ./ioUrTded "\$@"
EOF
chmod +x "$out/bin/urbanterror-ded"
'';
postFixup = ''
p=$out/opt/urbanterror/ioUrbanTerror
cur_rpath=$(patchelf --print-rpath $p)
patchelf --set-rpath $cur_rpath:${mesa}/lib $p
'';
meta = {
description = "A multiplayer tactical FPS on top of Quake 3 engine";
longDescription = ''
Urban Terror is a free multiplayer first person shooter developed by
FrozenSand, that (thanks to the ioquake3-code) does not require
Quake III Arena anymore. Urban Terror can be described as a Hollywood
tactical shooter; somewhat realism based, but the motto is "fun over
realism". This results in a very unique, enjoyable and addictive game.
'';
homepage = http://www.urbanterror.net;
license = [ "unfree-redistributable" ];
maintainers = with stdenv.lib.maintainers; [ astsmtl ];
#platforms = stdenv.lib.platforms.linux;
};
}