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#Use vscodeWithConfiguration and vscodeExts2nix to create a vscode executable. When the executable exits, it updates the mutable extension file, which is imported when evaluated by Nix later.
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{ lib
, buildEnv
, writeShellScriptBin
, extensionsFromVscodeMarketplace
, vscodeDefault
} :
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##User input
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{ vscode ? vscodeDefault
, nixExtensions ? [ ]
, vscodeExtsFolderName ? " . v s c o d e - e x t s "
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# if file exists will use it and import the extensions in it into this dervation else will use empty extensions list
# this file will be created/updated by vscodeExts2nix when vscode exists
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, mutableExtensionsFile
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} :
let
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mutableExtensionsFilePath = toString mutableExtensionsFile ;
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mutableExtensions = if builtins . pathExists mutableExtensionsFile
then import mutableExtensionsFilePath else [ ] ;
vscodeWithConfiguration = import ./vscodeWithConfiguration.nix {
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inherit lib writeShellScriptBin extensionsFromVscodeMarketplace ;
vscodeDefault = vscode ;
}
{
inherit nixExtensions mutableExtensions vscodeExtsFolderName ;
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} ;
vscodeExts2nix = import ./vscodeExts2nix.nix {
inherit lib writeShellScriptBin ;
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vscodeDefault = vscodeWithConfiguration ;
}
{
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extensionsToIgnore = nixExtensions ;
extensions = mutableExtensions ;
} ;
code = writeShellScriptBin " c o d e " ''
$ { vscodeWithConfiguration } /bin/code - - wait " $ @ "
echo ' running vscodeExts2nix to update $ { mutableExtensionsFilePath } . . . '
$ { vscodeExts2nix } /bin/vscodeExts2nix > $ { mutableExtensionsFilePath }
'' ;
in
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buildEnv {
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name = " v s c o d e E n v " ;
paths = [ code vscodeExts2nix ] ;
}