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nixpkgs/pkgs/misc/vscode-extensions/vscodeEnv.nix

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#Use vscodeWithConfiguration and vscodeExts2nix to create a vscode executable. When the executable exits, it updates the mutable extension file, which is imported when evaluated by Nix later.
{ lib
, buildEnv
, writeShellScriptBin
, extensionsFromVscodeMarketplace
, vscodeDefault
}:
##User input
{ vscode ? vscodeDefault
, nixExtensions ? []
, vscodeExtsFolderName ? ".vscode-exts"
# if file exists will use it and import the extensions in it into this dervation else will use empty extensions list
# this file will be created/updated by vscodeExts2nix when vscode exists
, mutableExtensionsFile
}:
let
mutableExtensionsFilePath = toString mutableExtensionsFile;
mutableExtensions = if builtins.pathExists mutableExtensionsFile
then import mutableExtensionsFilePath else [];
vscodeWithConfiguration = import ./vscodeWithConfiguration.nix {
inherit lib writeShellScriptBin extensionsFromVscodeMarketplace;
vscodeDefault = vscode;
}
{
inherit nixExtensions mutableExtensions vscodeExtsFolderName;
};
vscodeExts2nix = import ./vscodeExts2nix.nix {
inherit lib writeShellScriptBin;
vscodeDefault = vscodeWithConfiguration;
}
{
extensionsToIgnore = nixExtensions;
extensions = mutableExtensions;
};
code = writeShellScriptBin "code" ''
${vscodeWithConfiguration}/bin/code --wait "$@"
echo 'running vscodeExts2nix to update ${mutableExtensionsFilePath}...'
${vscodeExts2nix}/bin/vscodeExts2nix > ${mutableExtensionsFilePath}
'';
in
buildEnv {
name = "vscodeEnv";
paths = [ code vscodeExts2nix ];
}