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nixpkgs/pkgs/games/mudlet/default.nix

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{ fetchurl, unzip, stdenv, makeWrapper, qtbase, yajl, libzip, hunspell
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, boost, lua5_1, luafilesystem, luazip, lrexlib, luasqlite3, qmake }:
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stdenv.mkDerivation rec {
name = "mudlet-${version}";
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version = "3.0.0-delta";
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src = fetchurl {
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url = "https://github.com/Mudlet/Mudlet/archive/Mudlet-${version}.tar.gz";
sha256 = "08fhqd323kgz5s17ac5z9dhkjxcmwvcmvhzy0x1vw4rayhijfrd7";
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};
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nativeBuildInputs = [ makeWrapper qmake ];
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buildInputs = [
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unzip qtbase lua5_1 hunspell libzip yajl boost
luafilesystem luazip lrexlib luasqlite3
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];
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preConfigure = "cd src";
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installPhase = let
luaZipPath = "${luazip}/lib/lua/5.1/?.so";
luaFileSystemPath = "${luafilesystem}/lib/lua/5.1/?.so";
lrexlibPath = "${lrexlib}/lib/lua/5.1/?.so";
luasqlitePath = "${luasqlite3}/lib/lua/5.1/?.so";
in ''
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mkdir -pv $out/bin
cp mudlet $out
cp -r mudlet-lua $out
makeWrapper $out/mudlet $out/bin/mudlet \
--set LUA_CPATH "${luaFileSystemPath};${luaZipPath};${lrexlibPath};${luasqlitePath}" \
--run "cd $out";
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'';
patches = [ ./libs.patch ];
meta = {
description = "Crossplatform mud client";
homepage = http://mudlet.org/;
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maintainers = [ stdenv.lib.maintainers.wyvie ];
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platforms = stdenv.lib.platforms.linux;
license = stdenv.lib.licenses.gpl2;
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broken = true;
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};
}