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nixpkgs/pkgs/games/quakespasm/default.nix

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{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }:
stdenv.mkDerivation rec {
pname = "quakespasm";
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majorVersion = "0.93";
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version = "${majorVersion}.1";
src = fetchurl {
url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
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sha256 = "1bimv18f6rzhyjz78yvw2vqr5n0kdqbcqmq7cb3m951xgsxfcgpd";
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};
sourceRoot = "${pname}-${version}/Quake";
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buildInputs = [
gzip SDL libvorbis libmad
];
buildFlags = [ "DO_USERDIRS=1" ];
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preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
'';
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enableParallelBuilding = true;
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meta = {
description = "An engine for iD software's Quake";
homepage = http://quakespasm.sourceforge.net/;
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longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
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some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
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and smoother mouse input - though no CD support.
'';
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platforms = stdenv.lib.platforms.linux;
maintainers = [ stdenv.lib.maintainers.m3tti ];
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};
}