1
0
Fork 1
mirror of https://github.com/NixOS/nixpkgs.git synced 2024-11-24 22:50:49 +00:00
nixpkgs/pkgs/games/spring/default.nix

55 lines
2 KiB
Nix
Raw Normal View History

{ stdenv, fetchurl, cmake, lzma, boost, libdevil, zlib, p7zip
, openal, libvorbis, glew, freetype, xorg, SDL2, libGLU_combined, binutils
, asciidoc, libxslt, docbook_xsl, docbook_xsl_ns, curl, makeWrapper
, jdk ? null, python ? null, systemd, libunwind, which, minizip
, withAI ? true # support for AI Interfaces and Skirmish AIs
}:
stdenv.mkDerivation rec {
name = "spring-${version}";
2018-05-27 21:42:19 +01:00
version = "104.0";
src = fetchurl {
2013-03-29 15:43:38 +00:00
url = "mirror://sourceforge/springrts/spring_${version}_src.tar.lzma";
2018-05-27 21:42:19 +01:00
sha256 = "05pclcbw7v481pqz7bgirlk37494hy4hx4jghhnlzhdaz1cvzc6f";
};
# The cmake included module correcly finds nix's glew, however
# it has to be the bundled FindGLEW for headless or dedicated builds
prePatch = ''
substituteInPlace ./rts/build/cmake/FindAsciiDoc.cmake \
--replace "PATHS /usr /usr/share /usr/local /usr/local/share" "PATHS ${docbook_xsl}"\
--replace "xsl/docbook/manpages" "share/xml/docbook-xsl/manpages"
patchShebangs .
rm rts/build/cmake/FindGLEW.cmake
'';
cmakeFlags = ["-DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON"
"-DCMAKE_INSTALL_RPATH_USE_LINK_PATH:BOOL=ON"
"-DPREFER_STATIC_LIBS:BOOL=OFF"];
buildInputs = [ cmake lzma boost libdevil zlib p7zip openal libvorbis freetype SDL2
xorg.libX11 xorg.libXcursor libGLU_combined glew asciidoc libxslt docbook_xsl curl makeWrapper
docbook_xsl_ns systemd libunwind which minizip ]
++ stdenv.lib.optional withAI jdk
++ stdenv.lib.optional withAI python;
enableParallelBuilding = true;
NIX_CFLAGS_COMPILE = "-fpermissive"; # GL header minor incompatibility
postInstall = ''
wrapProgram "$out/bin/spring" \
2016-08-23 00:55:12 +01:00
--prefix LD_LIBRARY_PATH : "${stdenv.lib.makeLibraryPath [ stdenv.cc.cc systemd ]}"
'';
meta = with stdenv.lib; {
homepage = http://springrts.com/;
2013-10-07 16:36:47 +01:00
description = "A powerful real-time strategy (RTS) game engine";
license = licenses.gpl2;
maintainers = [ maintainers.phreedom maintainers.qknight maintainers.domenkozar ];
2014-09-29 23:51:00 +01:00
platforms = platforms.linux;
};
}