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nixpkgs/pkgs/games/gzdoom/default.nix

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{ lib, stdenv, fetchFromGitHub, cmake, makeWrapper, openal, fluidsynth
, soundfont-fluid, libGL, SDL2, bzip2, zlib, libjpeg, libsndfile, mpg123
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, game-music-emu, pkg-config, copyDesktopItems, makeDesktopItem }:
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let
zmusic-src = fetchFromGitHub {
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owner = "coelckers";
repo = "zmusic";
rev = "bff02053bea30bd789e45f60b90db3ffc69c8cc8";
sha256 = "0vpr79gpdbhslg5qxyd1qxlv5akgli26skm1vb94yd8v69ymdcy2";
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};
zmusic = stdenv.mkDerivation {
pname = "zmusic";
version = "1.1.3";
src = zmusic-src;
nativeBuildInputs = [ cmake pkg-config ];
preConfigure = ''
sed -i \
-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
source/mididevices/music_fluidsynth_mididevice.cpp
'';
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};
gzdoom = stdenv.mkDerivation rec {
pname = "gzdoom";
version = "4.7.0";
src = fetchFromGitHub {
owner = "coelckers";
repo = "gzdoom";
rev = "g${version}";
sha256 = "0xxxy7k2zr5g0vr1lnwv4n5amiwq1wln7r6hr37gmrjr72zkcjqn";
fetchSubmodules = true;
};
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nativeBuildInputs = [ cmake makeWrapper pkg-config copyDesktopItems ];
buildInputs = [
SDL2
libGL
openal
fluidsynth
bzip2
zlib
libjpeg
libsndfile
mpg123
game-music-emu
zmusic
];
NIX_CFLAGS_LINK = "-lopenal -lfluidsynth";
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desktopItems = [
(makeDesktopItem {
name = "gzdoom";
exec = "gzdoom";
desktopName = "GZDoom";
categories = "Game;";
})
];
installPhase = ''
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runHook preInstall
install -Dm755 gzdoom "$out/lib/gzdoom/gzdoom"
for i in *.pk3; do
install -Dm644 "$i" "$out/lib/gzdoom/$i"
done
for i in fm_banks/*; do
install -Dm644 "$i" "$out/lib/gzdoom/$i"
done
for i in soundfonts/*; do
install -Dm644 "$i" "$out/lib/gzdoom/$i"
done
mkdir $out/bin
makeWrapper $out/lib/gzdoom/gzdoom $out/bin/gzdoom
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runHook postInstall
'';
meta = with lib; {
homepage = "https://github.com/coelckers/gzdoom";
description =
"A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features";
license = licenses.gpl3;
platforms = [ "x86_64-linux" ];
maintainers = with maintainers; [ lassulus ];
};
};
in gzdoom