forked from mirrors/nixpkgs
f7e390e6d4
Related: -9fc5e7e473
-593e11fd94
-508ae42a0f
Since the last time I ran this script, the Repology API changed, so I had to adapt the script used in the previous PR. The new API should be more robust, so overall this is a positive (no more grepping the error messages for our relevant data but just a nice json structure). Here's the new script I used: ```sh curl https://repology.org/api/v1/repository/nix_unstable/problems \ | jq -r '.[] | select(.type == "homepage_permanent_https_redirect") | .data | "s@\(.url)@\(.target)@"' \ | sort | uniq | tee script.sed find -name '*.nix' | xargs -P4 -- sed -f script.sed -i ``` I will also add this script to `maintainers/scripts`.
44 lines
1.4 KiB
Nix
44 lines
1.4 KiB
Nix
{ stdenv, fetchFromGitHub, cmake
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, freetype, SDL2, SDL2_mixer, openal, zlib, libpng, python, libvorbis
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, libiconv }:
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stdenv.mkDerivation rec {
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pname = "gemrb";
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version = "0.8.7";
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src = fetchFromGitHub {
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owner = "gemrb";
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repo = "gemrb";
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rev = "v${version}";
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sha256 = "14j9mhrbi4gnrbv25nlsvcxzkylijzrnwbqqnrg7pr452lb3srpb";
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};
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# TODO: make libpng, libvorbis, sdl_mixer, freetype, vlc, glew (and other gl
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# reqs) optional
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buildInputs = [ freetype python openal SDL2 SDL2_mixer zlib libpng libvorbis libiconv ];
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nativeBuildInputs = [ cmake ];
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# TODO: add proper OpenGL support. We are currently (0.8.7) getting a shader
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# error on execution when enabled.
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cmakeFlags = [
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"-DLAYOUT=opt"
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# "-DOPENGL_BACKEND=GLES"
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# "-DOpenGL_GL_PREFERENCE=GLVND"
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];
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meta = with stdenv.lib; {
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description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate";
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longDescription = ''
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GemRB (Game engine made with pre-Rendered Background) is a portable
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open-source implementation of Bioware's Infinity Engine. It was written to
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support pseudo-3D role playing games based on the Dungeons & Dragons
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ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment).
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'';
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homepage = "https://gemrb.org/";
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license = licenses.gpl2;
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maintainers = with maintainers; [ peterhoeg ];
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platforms = platforms.all;
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};
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}
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