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nixpkgs/pkgs/games/steam/chrootenv.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

242 lines
5.7 KiB
Nix

{ config, stdenv, lib, writeScript, buildFHSUserEnv, steam, glxinfo-i686
, steam-runtime-wrapped, steam-runtime-wrapped-i686 ? null
, extraPkgs ? pkgs: [ ] # extra packages to add to targetPkgs
, extraProfile ? "" # string to append to profile
, nativeOnly ? false
, runtimeOnly ? false
, runtimeShell
# DEPRECATED
, withJava ? config.steam.java or false
, withPrimus ? config.steam.primus or false
}:
let
commonTargetPkgs = pkgs: with pkgs;
[
steamPackages.steam-fonts
# Errors in output without those
pciutils
python2
# Games' dependencies
xorg.xrandr
which
# Needed by gdialog, including in the steam-runtime
perl
# Open URLs
xdg_utils
iana-etc
# Steam Play / Proton
python3
] ++ lib.optional withJava jdk
++ lib.optional withPrimus primus
++ extraPkgs pkgs;
ldPath = map (x: "/steamrt/${steam-runtime-wrapped.arch}/" + x) steam-runtime-wrapped.libs
++ lib.optionals (steam-runtime-wrapped-i686 != null) (map (x: "/steamrt/${steam-runtime-wrapped-i686.arch}/" + x) steam-runtime-wrapped-i686.libs);
runSh = writeScript "run.sh" ''
#!${runtimeShell}
runtime_paths="${lib.concatStringsSep ":" ldPath}"
if [ "$1" == "--print-steam-runtime-library-paths" ]; then
echo "$runtime_paths"
exit 0
fi
export LD_LIBRARY_PATH="$runtime_paths:$LD_LIBRARY_PATH"
exec "$@"
'';
in buildFHSUserEnv rec {
name = "steam";
targetPkgs = pkgs: with pkgs; [
steamPackages.steam
# License agreement
gnome3.zenity
] ++ commonTargetPkgs pkgs;
multiPkgs = pkgs: with pkgs; [
# These are required by steam with proper errors
xorg.libXcomposite
xorg.libXtst
xorg.libXrandr
xorg.libXext
xorg.libX11
xorg.libXfixes
libGL
# Not formally in runtime but needed by some games
gst_all_1.gstreamer
gst_all_1.gst-plugins-ugly
libdrm
mono
xorg.xkeyboardconfig
xorg.libpciaccess
] ++ (if (!nativeOnly) then [
(steamPackages.steam-runtime-wrapped.override {
inherit runtimeOnly;
})
] else [
# Required
glib
gtk2
bzip2
zlib
gdk_pixbuf
# Without these it silently fails
xorg.libXinerama
xorg.libXdamage
xorg.libXcursor
xorg.libXrender
xorg.libXScrnSaver
xorg.libXxf86vm
xorg.libXi
xorg.libSM
xorg.libICE
gnome2.GConf
freetype
(curl.override { gnutlsSupport = true; sslSupport = false; })
nspr
nss
fontconfig
cairo
pango
expat
dbus
cups
libcap
SDL2
libusb1
dbus-glib
libav
atk
# Only libraries are needed from those two
libudev0-shim
networkmanager098
# Verified games requirements
xorg.libXt
xorg.libXmu
xorg.libxcb
libGLU
libuuid
libogg
libvorbis
SDL
SDL2_image
glew110
openssl
libidn
tbb
wayland
mesa_noglu
libxkbcommon
# Other things from runtime
flac
freeglut
libjpeg
libpng12
libsamplerate
libmikmod
libtheora
libtiff
pixman
speex
SDL_image
SDL_ttf
SDL_mixer
SDL2_ttf
SDL2_mixer
gstreamer
gst-plugins-base
libappindicator-gtk2
libcaca
libcanberra
libgcrypt
libvpx
librsvg
xorg.libXft
libvdpau
] ++ steamPackages.steam-runtime-wrapped.overridePkgs);
extraBuildCommands = if (!nativeOnly) then ''
mkdir -p steamrt
ln -s ../lib/steam-runtime steamrt/${steam-runtime-wrapped.arch}
${lib.optionalString (steam-runtime-wrapped-i686 != null) ''
ln -s ../lib32/steam-runtime steamrt/${steam-runtime-wrapped-i686.arch}
''}
ln -s ${runSh} steamrt/run.sh
'' else ''
ln -s /usr/lib/libbz2.so usr/lib/libbz2.so.1.0
${lib.optionalString (steam-runtime-wrapped-i686 != null) ''
ln -s /usr/lib32/libbz2.so usr/lib32/libbz2.so.1.0
''}
'';
extraInstallCommands = ''
mkdir -p $out/share/applications
ln -s ${steam}/share/icons $out/share
ln -s ${steam}/share/pixmaps $out/share
sed "s,/usr/bin/steam,$out/bin/steam,g" ${steam}/share/applications/steam.desktop > $out/share/applications/steam.desktop
'';
profile = ''
# Workaround for issue #44254 (Steam cannot connect to friends network)
# https://github.com/NixOS/nixpkgs/issues/44254
if [ -z ''${TZ+x} ]; then
new_TZ="$(readlink -f /etc/localtime | grep -P -o '(?<=/zoneinfo/).*$')"
if [ $? -eq 0 ]; then
export TZ="$new_TZ"
fi
fi
export STEAM_RUNTIME=${if nativeOnly then "0" else "/steamrt"}
'' + extraProfile;
runScript = writeScript "steam-wrapper.sh" ''
#!${runtimeShell}
if [ -f /host/etc/NIXOS ]; then # Check only useful on NixOS
${glxinfo-i686}/bin/glxinfo >/dev/null 2>&1
# If there was an error running glxinfo, we know something is wrong with the configuration
if [ $? -ne 0 ]; then
cat <<EOF > /dev/stderr
**
WARNING: Steam is not set up. Add the following options to /etc/nixos/configuration.nix
and then run \`sudo nixos-rebuild switch\`:
{
hardware.opengl.driSupport32Bit = true;
hardware.pulseaudio.support32Bit = true;
}
**
EOF
fi
fi
exec steam "$@"
'';
meta = steam.meta // {
broken = nativeOnly;
};
passthru.run = buildFHSUserEnv {
name = "steam-run";
targetPkgs = commonTargetPkgs;
inherit multiPkgs extraBuildCommands;
runScript = writeScript "steam-run" ''
#!${runtimeShell}
run="$1"
if [ "$run" = "" ]; then
echo "Usage: steam-run command-to-run args..." >&2
exit 1
fi
shift
${lib.optionalString (!nativeOnly) "export LD_LIBRARY_PATH=${lib.concatStringsSep ":" ldPath}:$LD_LIBRARY_PATH"}
exec -- "$run" "$@"
'';
};
}