forked from mirrors/nixpkgs
dadc7eb329
Whenever we create scripts that are installed to $out, we must use runtimeShell in order to get the shell that can be executed on the machine we create the package for. This is relevant for cross-compiling. The only use case for stdenv.shell are scripts that are executed as part of the build system. Usages in checkPhase are borderline however to decrease the likelyhood of people copying the wrong examples, I decided to use runtimeShell as well.
242 lines
5.7 KiB
Nix
242 lines
5.7 KiB
Nix
{ config, stdenv, lib, writeScript, buildFHSUserEnv, steam, glxinfo-i686
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, steam-runtime-wrapped, steam-runtime-wrapped-i686 ? null
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, extraPkgs ? pkgs: [ ] # extra packages to add to targetPkgs
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, extraProfile ? "" # string to append to profile
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, nativeOnly ? false
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, runtimeOnly ? false
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, runtimeShell
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# DEPRECATED
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, withJava ? config.steam.java or false
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, withPrimus ? config.steam.primus or false
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}:
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let
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commonTargetPkgs = pkgs: with pkgs;
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[
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steamPackages.steam-fonts
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# Errors in output without those
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pciutils
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python2
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# Games' dependencies
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xorg.xrandr
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which
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# Needed by gdialog, including in the steam-runtime
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perl
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# Open URLs
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xdg_utils
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iana-etc
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# Steam Play / Proton
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python3
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] ++ lib.optional withJava jdk
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++ lib.optional withPrimus primus
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++ extraPkgs pkgs;
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ldPath = map (x: "/steamrt/${steam-runtime-wrapped.arch}/" + x) steam-runtime-wrapped.libs
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++ lib.optionals (steam-runtime-wrapped-i686 != null) (map (x: "/steamrt/${steam-runtime-wrapped-i686.arch}/" + x) steam-runtime-wrapped-i686.libs);
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runSh = writeScript "run.sh" ''
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#!${runtimeShell}
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runtime_paths="${lib.concatStringsSep ":" ldPath}"
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if [ "$1" == "--print-steam-runtime-library-paths" ]; then
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echo "$runtime_paths"
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exit 0
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fi
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export LD_LIBRARY_PATH="$runtime_paths:$LD_LIBRARY_PATH"
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exec "$@"
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'';
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in buildFHSUserEnv rec {
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name = "steam";
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targetPkgs = pkgs: with pkgs; [
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steamPackages.steam
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# License agreement
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gnome3.zenity
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] ++ commonTargetPkgs pkgs;
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multiPkgs = pkgs: with pkgs; [
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# These are required by steam with proper errors
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xorg.libXcomposite
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xorg.libXtst
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xorg.libXrandr
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xorg.libXext
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xorg.libX11
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xorg.libXfixes
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libGL
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# Not formally in runtime but needed by some games
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gst_all_1.gstreamer
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gst_all_1.gst-plugins-ugly
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libdrm
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mono
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xorg.xkeyboardconfig
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xorg.libpciaccess
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] ++ (if (!nativeOnly) then [
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(steamPackages.steam-runtime-wrapped.override {
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inherit runtimeOnly;
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})
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] else [
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# Required
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glib
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gtk2
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bzip2
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zlib
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gdk_pixbuf
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# Without these it silently fails
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xorg.libXinerama
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xorg.libXdamage
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xorg.libXcursor
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xorg.libXrender
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xorg.libXScrnSaver
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xorg.libXxf86vm
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xorg.libXi
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xorg.libSM
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xorg.libICE
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gnome2.GConf
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freetype
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(curl.override { gnutlsSupport = true; sslSupport = false; })
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nspr
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nss
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fontconfig
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cairo
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pango
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expat
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dbus
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cups
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libcap
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SDL2
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libusb1
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dbus-glib
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libav
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atk
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# Only libraries are needed from those two
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libudev0-shim
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networkmanager098
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# Verified games requirements
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xorg.libXt
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xorg.libXmu
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xorg.libxcb
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libGLU
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libuuid
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libogg
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libvorbis
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SDL
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SDL2_image
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glew110
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openssl
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libidn
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tbb
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wayland
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mesa_noglu
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libxkbcommon
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# Other things from runtime
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flac
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freeglut
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libjpeg
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libpng12
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libsamplerate
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libmikmod
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libtheora
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libtiff
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pixman
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speex
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SDL_image
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SDL_ttf
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SDL_mixer
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SDL2_ttf
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SDL2_mixer
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gstreamer
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gst-plugins-base
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libappindicator-gtk2
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libcaca
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libcanberra
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libgcrypt
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libvpx
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librsvg
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xorg.libXft
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libvdpau
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] ++ steamPackages.steam-runtime-wrapped.overridePkgs);
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extraBuildCommands = if (!nativeOnly) then ''
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mkdir -p steamrt
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ln -s ../lib/steam-runtime steamrt/${steam-runtime-wrapped.arch}
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${lib.optionalString (steam-runtime-wrapped-i686 != null) ''
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ln -s ../lib32/steam-runtime steamrt/${steam-runtime-wrapped-i686.arch}
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''}
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ln -s ${runSh} steamrt/run.sh
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'' else ''
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ln -s /usr/lib/libbz2.so usr/lib/libbz2.so.1.0
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${lib.optionalString (steam-runtime-wrapped-i686 != null) ''
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ln -s /usr/lib32/libbz2.so usr/lib32/libbz2.so.1.0
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''}
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'';
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extraInstallCommands = ''
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mkdir -p $out/share/applications
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ln -s ${steam}/share/icons $out/share
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ln -s ${steam}/share/pixmaps $out/share
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sed "s,/usr/bin/steam,$out/bin/steam,g" ${steam}/share/applications/steam.desktop > $out/share/applications/steam.desktop
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'';
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profile = ''
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# Workaround for issue #44254 (Steam cannot connect to friends network)
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# https://github.com/NixOS/nixpkgs/issues/44254
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if [ -z ''${TZ+x} ]; then
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new_TZ="$(readlink -f /etc/localtime | grep -P -o '(?<=/zoneinfo/).*$')"
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if [ $? -eq 0 ]; then
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export TZ="$new_TZ"
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fi
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fi
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export STEAM_RUNTIME=${if nativeOnly then "0" else "/steamrt"}
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'' + extraProfile;
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runScript = writeScript "steam-wrapper.sh" ''
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#!${runtimeShell}
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if [ -f /host/etc/NIXOS ]; then # Check only useful on NixOS
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${glxinfo-i686}/bin/glxinfo >/dev/null 2>&1
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# If there was an error running glxinfo, we know something is wrong with the configuration
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if [ $? -ne 0 ]; then
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cat <<EOF > /dev/stderr
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**
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WARNING: Steam is not set up. Add the following options to /etc/nixos/configuration.nix
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and then run \`sudo nixos-rebuild switch\`:
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{
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hardware.opengl.driSupport32Bit = true;
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hardware.pulseaudio.support32Bit = true;
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}
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**
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EOF
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fi
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fi
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exec steam "$@"
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'';
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meta = steam.meta // {
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broken = nativeOnly;
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};
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passthru.run = buildFHSUserEnv {
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name = "steam-run";
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targetPkgs = commonTargetPkgs;
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inherit multiPkgs extraBuildCommands;
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runScript = writeScript "steam-run" ''
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#!${runtimeShell}
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run="$1"
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if [ "$run" = "" ]; then
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echo "Usage: steam-run command-to-run args..." >&2
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exit 1
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fi
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shift
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${lib.optionalString (!nativeOnly) "export LD_LIBRARY_PATH=${lib.concatStringsSep ":" ldPath}:$LD_LIBRARY_PATH"}
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exec -- "$run" "$@"
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'';
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};
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}
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