forked from mirrors/nixpkgs
89 lines
2.5 KiB
Nix
89 lines
2.5 KiB
Nix
{ pname, version, src, branchName
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, stdenv, lib, fetchFromGitHub, fetchpatch, wrapQtAppsHook
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, cmake, pkg-config
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, libpulseaudio, libjack2, alsaLib, sndio, ecasound
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, vulkan-loader, vulkan-headers
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, qtbase, qtwebengine, qttools
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, nlohmann_json, rapidjson
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, zlib, zstd, libzip, lz4
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, glslang
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, boost173
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, catch2
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, fmt
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, SDL2
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, udev
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, libusb1
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, ffmpeg
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}:
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stdenv.mkDerivation rec {
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inherit pname version src;
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nativeBuildInputs = [ cmake pkg-config wrapQtAppsHook ];
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buildInputs = [
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libpulseaudio libjack2 alsaLib sndio ecasound
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vulkan-loader vulkan-headers
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qtbase qtwebengine qttools
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nlohmann_json rapidjson
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zlib zstd libzip lz4
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glslang
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boost173
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catch2
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fmt
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SDL2
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udev
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libusb1
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ffmpeg
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];
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patches = [
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(fetchpatch { # Without this, yuzu tries to read version info from .git which is not present.
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url = "https://raw.githubusercontent.com/pineappleEA/Pineapple-Linux/28cbf656e3188b80eda0031d0b2713708ecd630f/inject-git-info.patch";
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sha256 = "1zxh5fwdr7jl0aagb3yfwd0995vyyk54f0f748f7c4rqvg6867fd";
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})
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];
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cmakeFlags = [
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"-DENABLE_QT_TRANSLATION=ON"
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"-DYUZU_USE_QT_WEB_ENGINE=ON"
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"-DUSE_DISCORD_PRESENCE=ON"
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# Shows errors about not being able to find .git at runtime if you do not set these
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"-DGIT_BRANCH=\"\""
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"-DGIT_DESC=\"\""
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];
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preConfigure = ''
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# Trick the configure system. This prevents a check for submodule directories.
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rm -f .gitmodules
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# see https://github.com/NixOS/nixpkgs/issues/114044, setting this through cmakeFlags does not work.
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cmakeFlagsArray+=(
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"-DTITLE_BAR_FORMAT_IDLE=\"yuzu ${branchName} ${version}\""
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"-DTITLE_BAR_FORMAT_RUNNING=\"yuzu ${branchName} ${version} \| \{3\}\""
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)
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'';
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# Fix vulkan detection
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postFixup = ''
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wrapProgram $out/bin/yuzu --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
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wrapProgram $out/bin/yuzu-cmd --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
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'';
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meta = with lib; {
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homepage = "https://yuzu-emu.org";
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description = "The ${branchName} branch of an experimental Nintendo Switch emulator written in C++";
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longDescription = ''
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An experimental Nintendo Switch emulator written in C++.
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Using the mainline branch is recommanded for general usage.
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Using the early-access branch is recommanded if you would like to try out experimental features, with a cost of stability.
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'';
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license = with licenses; [
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gpl2Plus
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# Icons
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cc-by-nd-30 cc0
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];
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maintainers = with maintainers; [ ivar joshuafern ];
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platforms = platforms.linux;
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};
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}
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