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nixpkgs/pkgs/games/steam/fhsenv.nix
K900 e578231cb8 steam-fhsenv: allow building without Steam
I promise this will make sense.
2023-05-17 10:39:34 +03:00

313 lines
7.7 KiB
Nix

{ lib, stdenv, writeShellScript, buildFHSEnv, steam, glxinfo-i686
, steam-runtime-wrapped, steam-runtime-wrapped-i686 ? null
, extraPkgs ? pkgs: [ ] # extra packages to add to targetPkgs
, extraLibraries ? pkgs: [ ] # extra packages to add to multiPkgs
, extraProfile ? "" # string to append to profile
, extraArgs ? "" # arguments to always pass to steam
, extraEnv ? { } # Environment variables to pass to Steam
, withGameSpecificLibraries ? true # exclude game specific libraries
}:
let
commonTargetPkgs = pkgs: with pkgs; [
# Needed for operating system detection until
# https://github.com/ValveSoftware/steam-for-linux/issues/5909 is resolved
lsb-release
# Errors in output without those
pciutils
# Games' dependencies
xorg.xrandr
which
# Needed by gdialog, including in the steam-runtime
perl
# Open URLs
xdg-utils
iana-etc
# Steam Play / Proton
python3
# Steam VR
procps
usbutils
# It tries to execute xdg-user-dir and spams the log with command not founds
xdg-user-dirs
# electron based launchers need newer versions of these libraries than what runtime provides
mesa
sqlite
] ++ extraPkgs pkgs;
ldPath = lib.optionals stdenv.is64bit [ "/lib64" ]
++ [ "/lib32" ]
++ map (x: "/steamrt/${steam-runtime-wrapped.arch}/" + x) steam-runtime-wrapped.libs
++ lib.optionals (steam-runtime-wrapped-i686 != null) (map (x: "/steamrt/${steam-runtime-wrapped-i686.arch}/" + x) steam-runtime-wrapped-i686.libs);
# Zachtronics and a few other studios expect STEAM_LD_LIBRARY_PATH to be present
exportLDPath = ''
export LD_LIBRARY_PATH=${lib.concatStringsSep ":" ldPath}''${LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH
export STEAM_LD_LIBRARY_PATH="$STEAM_LD_LIBRARY_PATH''${STEAM_LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH"
'';
# bootstrap.tar.xz has 444 permissions, which means that simple deletes fail
# and steam will not be able to start
fixBootstrap = ''
if [ -r $HOME/.local/share/Steam/bootstrap.tar.xz ]; then
chmod +w $HOME/.local/share/Steam/bootstrap.tar.xz
fi
'';
envScript = lib.toShellVars extraEnv;
in buildFHSEnv rec {
name = "steam";
targetPkgs = pkgs: with pkgs; [
steam
# License agreement
gnome.zenity
] ++ commonTargetPkgs pkgs;
multiPkgs = pkgs: with pkgs; [
# These are required by steam with proper errors
xorg.libXcomposite
xorg.libXtst
xorg.libXrandr
xorg.libXext
xorg.libX11
xorg.libXfixes
libGL
libva
pipewire.lib
# steamwebhelper
harfbuzz
libthai
pango
lsof # friends options won't display "Launch Game" without it
file # called by steam's setup.sh
# dependencies for mesa drivers, needed inside pressure-vessel
mesa.llvmPackages.llvm.lib
vulkan-loader
expat
wayland
xorg.libxcb
xorg.libXdamage
xorg.libxshmfence
xorg.libXxf86vm
libelf
(lib.getLib elfutils)
# Without these it silently fails
xorg.libXinerama
xorg.libXcursor
xorg.libXrender
xorg.libXScrnSaver
xorg.libXi
xorg.libSM
xorg.libICE
gnome2.GConf
curlWithGnuTls
nspr
nss
cups
libcap
SDL2
libusb1
dbus-glib
gsettings-desktop-schemas
ffmpeg
libudev0-shim
# Verified games requirements
fontconfig
freetype
xorg.libXt
xorg.libXmu
libogg
libvorbis
SDL
SDL2_image
glew110
libdrm
libidn
tbb
zlib
# SteamVR
udev
# Other things from runtime
glib
gtk2
bzip2
flac
freeglut
libjpeg
libpng
libpng12
libsamplerate
libmikmod
libtheora
libtiff
pixman
speex
SDL_image
SDL_ttf
SDL_mixer
SDL2_ttf
SDL2_mixer
libappindicator-gtk2
libdbusmenu-gtk2
libindicator-gtk2
libcaca
libcanberra
libgcrypt
libvpx
librsvg
xorg.libXft
libvdpau
] ++ lib.optionals withGameSpecificLibraries [
# Not formally in runtime but needed by some games
at-spi2-atk
at-spi2-core # CrossCode
gst_all_1.gstreamer
gst_all_1.gst-plugins-ugly
gst_all_1.gst-plugins-base
json-glib # paradox launcher (Stellaris)
libdrm
libxkbcommon # paradox launcher
libvorbis # Dead Cells
libxcrypt # Alien Isolation, XCOM 2, Company of Heroes 2
mono
xorg.xkeyboardconfig
xorg.libpciaccess
xorg.libXScrnSaver # Dead Cells
icu # dotnet runtime, e.g. Stardew Valley
# screeps dependencies
gtk3
dbus
zlib
atk
cairo
freetype
gdk-pixbuf
fontconfig
# Prison Architect
libGLU
libuuid
libbsd
alsa-lib
# Loop Hero
libidn2
libpsl
nghttp2.lib
rtmpdump
] ++ steam-runtime-wrapped.overridePkgs
++ extraLibraries pkgs;
extraInstallCommands = lib.optionalString (steam != null) ''
mkdir -p $out/share/applications
ln -s ${steam}/share/icons $out/share
ln -s ${steam}/share/pixmaps $out/share
ln -s ${steam}/share/applications/steam.desktop $out/share/applications/steam.desktop
'';
profile = ''
# Workaround for issue #44254 (Steam cannot connect to friends network)
# https://github.com/NixOS/nixpkgs/issues/44254
if [ -z ''${TZ+x} ]; then
new_TZ="$(readlink -f /etc/localtime | grep -P -o '(?<=/zoneinfo/).*$')"
if [ $? -eq 0 ]; then
export TZ="$new_TZ"
fi
fi
# udev event notifications don't work reliably inside containers.
# SDL2 already tries to automatically detect flatpak and pressure-vessel
# and falls back to inotify-based discovery [1]. We make SDL2 do the
# same by telling it explicitly.
#
# [1] <https://github.com/libsdl-org/SDL/commit/8e2746cfb6e1f1a1da5088241a1440fd2535e321>
export SDL_JOYSTICK_DISABLE_UDEV=1
'' + extraProfile;
runScript = writeShellScript "steam-wrapper.sh" ''
if [ -f /host/etc/NIXOS ]; then # Check only useful on NixOS
${glxinfo-i686}/bin/glxinfo >/dev/null 2>&1
# If there was an error running glxinfo, we know something is wrong with the configuration
if [ $? -ne 0 ]; then
cat <<EOF > /dev/stderr
**
WARNING: Steam is not set up. Add the following options to /etc/nixos/configuration.nix
and then run \`sudo nixos-rebuild switch\`:
{
hardware.opengl.driSupport32Bit = true;
hardware.pulseaudio.support32Bit = true;
}
**
EOF
fi
fi
${exportLDPath}
${fixBootstrap}
set -o allexport # Export the following env vars
${envScript}
exec steam ${extraArgs} "$@"
'';
meta =
if steam != null
then
steam.meta // lib.optionalAttrs (!withGameSpecificLibraries) {
description = steam.meta.description + " (without game specific libraries)";
}
else {
description = "Steam dependencies (dummy package, do not use)";
};
# allows for some gui applications to share IPC
# this fixes certain issues where they don't render correctly
unshareIpc = false;
# Some applications such as Natron need access to MIT-SHM or other
# shared memory mechanisms. Unsharing the pid namespace
# breaks the ability for application to reference shared memory.
unsharePid = false;
passthru.run = buildFHSEnv {
name = "steam-run";
targetPkgs = commonTargetPkgs;
inherit multiPkgs profile extraInstallCommands;
inherit unshareIpc unsharePid;
runScript = writeShellScript "steam-run" ''
run="$1"
if [ "$run" = "" ]; then
echo "Usage: steam-run command-to-run args..." >&2
exit 1
fi
shift
${exportLDPath}
${fixBootstrap}
set -o allexport # Export the following env vars
${envScript}
exec -- "$run" "$@"
'';
meta = (steam.meta or {}) // {
description = "Run commands in the same FHS environment that is used for Steam";
name = "steam-run";
};
};
}