forked from mirrors/nixpkgs
bfbfe941ab
Lots of packages can use it. Here is the list: - jackmix - klick - mixx - nova-filters - rhvoice - giv - mypaint - swift-im - bombono - mapnik - serf - nuitka - pyexiv2 - godot - hammer - toluapp - btanks - dxx-rebirth - endless-sky - globulation - the-powder-toy - fceux - gpsd - mongodb - rippled - mariadb - lprof
69 lines
1.9 KiB
Nix
69 lines
1.9 KiB
Nix
{ stdenv, lib, fetchFromGitHub, scons, pkgconfig, libX11, libXcursor
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, libXinerama, libXrandr, libXrender, libpulseaudio ? null
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, libXi ? null, libXext, libXfixes, freetype, openssl
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, alsaLib, libGLU, zlib, yasm ? null }:
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let
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options = {
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touch = libXi != null;
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pulseaudio = false;
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};
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in stdenv.mkDerivation rec {
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name = "godot-${version}";
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version = "3.0.6";
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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rev = "${version}-stable";
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sha256 = "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf";
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};
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nativeBuildInputs = [ pkgconfig ];
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buildInputs = [
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scons libX11 libXcursor libXinerama libXrandr libXrender
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libXi libXext libXfixes freetype openssl alsaLib libpulseaudio
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libGLU zlib yasm
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];
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patches = [
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./pkg_config_additions.patch
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./dont_clobber_environment.patch
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];
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enableParallelBuilding = true;
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sconsFlags = "target=release_debug platform=x11";
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preConfigure = ''
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sconsFlags+=" ${lib.concatStringsSep " " (lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)}"
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'';
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outputs = [ "out" "dev" "man" ];
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installPhase = ''
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mkdir -p "$out/bin"
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cp bin/godot.* $out/bin/godot
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mkdir "$dev"
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cp -r modules/gdnative/include $dev
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mkdir -p "$man/share/man/man6"
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cp misc/dist/linux/godot.6 "$man/share/man/man6/"
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mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
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cp misc/dist/linux/godot.desktop "$out/share/applications/"
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cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
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cp icon.png "$out/share/icons/godot.png"
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substituteInPlace "$out/share/applications/godot.desktop" \
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--replace "Exec=godot" "Exec=$out/bin/godot"
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'';
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meta = {
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homepage = "https://godotengine.org";
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description = "Free and Open Source 2D and 3D game engine";
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license = stdenv.lib.licenses.mit;
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platforms = [ "i686-linux" "x86_64-linux" ];
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maintainers = [ stdenv.lib.maintainers.twey ];
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};
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}
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