forked from mirrors/nixpkgs
72 lines
2.3 KiB
Nix
72 lines
2.3 KiB
Nix
{ stdenv, lib, fetchhg, cmake, pkgconfig, makeWrapper, callPackage
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, soundfont-fluid, SDL, mesa, bzip2, zlib, libjpeg, fluidsynth, openssl, sqlite-amalgamation, gtk2
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, serverOnly ? false
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}:
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let
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suffix = lib.optionalString serverOnly "-server";
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fmod = callPackage ./fmod.nix { };
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# FIXME: drop binary package when upstream fixes their protocol versioning
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in stdenv.mkDerivation {
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name = "zandronum${suffix}-2.1.2";
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src = fetchhg {
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url = "https://bitbucket.org/Torr_Samaho/zandronum-stable";
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rev = "a3663b0061d5";
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sha256 = "0qwsnbwhcldwrirfk6hpiklmcj3a7dzh6pn36nizci6pcza07p56";
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};
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# I have no idea why would SDL and libjpeg be needed for the server part!
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# But they are.
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buildInputs = [ openssl bzip2 zlib SDL libjpeg ]
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++ lib.optionals (!serverOnly) [ mesa fmod fluidsynth gtk2 ];
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nativeBuildInputs = [ cmake pkgconfig makeWrapper ];
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preConfigure = ''
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ln -s ${sqlite-amalgamation}/* sqlite/
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sed -ie 's| restrict| _restrict|g' dumb/include/dumb.h \
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dumb/src/it/*.c
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'' + lib.optionalString serverOnly ''
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sed -i \
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-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
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-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
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src/sound/music_fluidsynth_mididevice.cpp
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'';
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cmakeFlags =
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lib.optional (!serverOnly) "-DFMOD_LIBRARY=${fmod}/lib/libfmodex.so"
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++ lib.optional serverOnly "-DSERVERONLY=ON"
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;
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enableParallelBuilding = true;
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hardeningDisable = [ "format" ];
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installPhase = ''
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mkdir -p $out/bin
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mkdir -p $out/lib/zandronum
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cp zandronum${suffix} \
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*.pk3 \
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${lib.optionalString (!serverOnly) "liboutput_sdl.so"} \
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$out/lib/zandronum
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# For some reason, while symlinks work for binary version, they don't for source one.
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makeWrapper $out/lib/zandronum/zandronum${suffix} $out/bin/zandronum${suffix}
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'';
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postFixup = lib.optionalString (!serverOnly) ''
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patchelf --set-rpath $(patchelf --print-rpath $out/lib/zandronum/zandronum):$out/lib/zandronum \
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$out/lib/zandronum/zandronum
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'';
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meta = with stdenv.lib; {
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homepage = http://zandronum.com/;
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description = "Multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software";
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maintainers = with maintainers; [ lassulus ];
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license = licenses.unfreeRedistributable;
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platforms = platforms.linux;
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};
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}
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