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nixpkgs/pkgs/games/uqm/default.nix

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Nix

{stdenv, fetchurl
, pkgconfig, mesa
, SDL, SDL_image, libpng, zlib, libvorbis, libogg, libmikmod, unzip
}:
stdenv.mkDerivation rec {
name = "uqm-${version}";
version = "0.7.0";
src = fetchurl {
url = "mirror://sf/sc2/uqm-${version}-source.tgz";
sha256 = "a3695c5f7f0be7ec9c0f80ec569907b382023a1fee6e635532bd53b7b53bb221";
};
content = fetchurl {
url = "mirror://sf/sc2/uqm-${version}-content.uqm";
sha256 = "b8f6db8ba29f0628fb1d5c233830896b19f441aee3744bda671ea264b44da3bf";
};
voice = fetchurl {
url = "mirror://sf/sc2/uqm-${version}-voice.uqm";
sha256 = "bcccf801b4ba37594ff6217b292744ea586ee2d447e927804842ccae8b73c979";
};
music = fetchurl {
url = "mirror://sf/sc2/uqm-${version}-3domusic.uqm";
sha256 = "c57085e64dad4bddf8a679a9aa2adf63f2156d5f6cbabe63af80519033dbcb82";
};
/* uses pthread_cancel(), which requires libgcc_s.so.1 to be
loadable at run-time. Adding the flag below ensures that the
library can be found. Obviously, though, this is a hack. */
NIX_LDFLAGS="-lgcc_s";
buildInputs = [SDL SDL_image libpng libvorbis libogg libmikmod unzip pkgconfig mesa];
postUnpack = ''
mkdir -p uqm-${version}/content/packages
mkdir -p uqm-${version}/content/addons
cp $content uqm-${version}/content/packages/uqm-0.7.0-content.uqm
cp $music uqm-${version}/content/addons/uqm-0.7.0-3domusic.uqm
cp $voice uqm-${version}/content/addons/uqm-0.7.0-voice.uqm
'';
/* uqm has a 'unique' build system with a root script incidentally called
* 'build.sh'. */
configurePhase = ''
echo "INPUT_install_prefix_VALUE='$out'" >> config.state
echo "INPUT_install_bindir_VALUE='$out/bin'" >> config.state
echo "INPUT_install_libdir_VALUE='$out/lib'" >> config.state
echo "INPUT_install_sharedir_VALUE='$out/share'" >> config.state
PREFIX=$out ./build.sh uqm config
'';
buildPhase = ''
./build.sh uqm
'';
installPhase = ''
./build.sh uqm install
sed -i $out/bin/uqm -e "s%/usr/local/games/%$out%g"
'';
meta = {
description = "Remake of Star Control II";
longDescription = ''
The goals for the The Ur-Quan Masters project are:
- to bring Star Control II to modern platforms, thereby making a lot of people happy
- to make game translations easy, thereby making even more people happy
- to adapt the code so that people can more easily make their own spin-offs, thereby making zillions more people happy!
'';
homepage = http://sc2.sourceforge.net/;
license = "GPLv2";
maintainers = with stdenv.lib.maintainers; [ jcumming ];
};
}