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nixpkgs/pkgs/misc/emulators/wine/base.nix
2016-04-17 18:51:34 +03:00

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2.2 KiB
Nix

{ stdenv, lib, pkgArches,
name, version, src, monos, geckos, platforms,
pkgconfig, fontforge, makeWrapper, flex, bison,
pulseaudioSupport,
buildScript ? null, configureFlags ? ""
}:
assert stdenv.isLinux;
assert stdenv.cc.cc.isGNU or false;
with import ./util.nix { inherit lib; };
stdenv.mkDerivation ((lib.optionalAttrs (! isNull buildScript) {
builder = buildScript;
}) // rec {
inherit name src configureFlags;
nativeBuildInputs = [
pkgconfig fontforge makeWrapper flex bison
];
buildInputs = toBuildInputs pkgArches (pkgs: (with pkgs; [
freetype fontconfig mesa mesa_noglu.osmesa libdrm libpng libjpeg openssl gnutls cups ncurses
alsaLib libxml2 libxslt lcms2 gettext dbus mpg123 openal
])
++ lib.optional pulseaudioSupport pkgs.libpulseaudio
++ (with pkgs.xorg; [
libXi libXcursor libXinerama libXrandr libXrender libXxf86vm libXcomposite libXext
]));
# Wine locates a lot of libraries dynamically through dlopen(). Add
# them to the RPATH so that the user doesn't have to set them in
# LD_LIBRARY_PATH.
NIX_LDFLAGS = map (path: "-rpath " + path) (
map (x: "${x}/lib") ([ stdenv.cc.cc ] ++ (map (x: x.lib or x.out) buildInputs))
# libpulsecommon.so is linked but not found otherwise
++ lib.optionals pulseaudioSupport (map (x: "${x}/lib/pulseaudio") (toBuildInputs pkgArches (pkgs: [ pkgs.libpulseaudio ])))
);
# Don't shrink the ELF RPATHs in order to keep the extra RPATH
# elements specified above.
dontPatchELF = true;
## FIXME
# Add capability to ignore known failing tests
# and enable doCheck
doCheck = false;
postInstall = let
links = prefix: pkg: "ln -s ${pkg} $out/${prefix}/${pkg.name}";
in ''
mkdir -p $out/share/wine/gecko $out/share/wine/mono/
${lib.strings.concatStringsSep "\n"
((map (links "share/wine/gecko") geckos)
++ (map (links "share/wine/mono") monos))}
'';
enableParallelBuilding = true;
passthru = { inherit pkgArches; };
meta = {
inherit version platforms;
homepage = "http://www.winehq.org/";
license = "LGPL";
description = "An Open Source implementation of the Windows API on top of X, OpenGL, and Unix";
maintainers = [stdenv.lib.maintainers.raskin];
};
})