forked from mirrors/nixpkgs
c556a6ea46
function, so obsolete it. svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
78 lines
2.6 KiB
Nix
78 lines
2.6 KiB
Nix
{ stdenv, fetchurl, unzip, mesa, libX11, SDL, openal }:
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stdenv.mkDerivation rec {
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name = "tremulous-${version}";
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version = "1.1.0";
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src1 = fetchurl {
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url = "mirror://sourceforge/tremulous/${name}.zip";
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sha256 = "11w96y7ggm2sn5ncyaffsbg0vy9pblz2av71vqp9725wbbsndfy7";
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};
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# http://tremulous.net/wiki/Client_versions
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src2 = fetchurl {
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url = "http://releases.mercenariesguild.net/client/mgclient_source_Release_1.011.tar.gz";
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sha256 = "1vrsi7va7hdp8k824663s1pyw9zpsd4bwwr50j7i1nn72b0v9a26";
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};
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src3 = fetchurl {
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url = "http://releases.mercenariesguild.net/tremded/mg_tremded_source_1.01.tar.gz";
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sha256 = "1njrqlhzjvy9myddzkagszwdcf3m4h08wip888w2rmbshs6kz6ql";
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};
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buildInputs = [ unzip mesa libX11 SDL openal ];
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unpackPhase = ''
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unzip $src1
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cd tremulous
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tar xvf $src2
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mkdir mg_tremded_source
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cd mg_tremded_source
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tar xvf $src3
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cd ..
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'';
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patches = [ ./parse.patch ];
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patchFlags = "-p 0";
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NIX_LD_FLAGS = ''
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-rpath ${stdenv.gcc}/lib
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-rpath ${stdenv.gcc}/lib64
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'';
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buildPhase = ''
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cd Release_1.011
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make
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cd ..
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cd mg_tremded_source
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make
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cd ..
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'';
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installPhase = ''
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arch=$(uname -m | sed -e s/i.86/x86/)
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mkdir -p $out/opt/tremulous
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cp -v Release_1.011/build/release-linux-$arch/tremulous.$arch $out/opt/tremulous/
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cp -v mg_tremded_source/build/release-linux-$arch/tremded.$arch $out/opt/tremulous/
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cp -rv base $out/opt/tremulous
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mkdir -p $out/bin
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for b in tremulous tremded
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do
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cat << EOF > $out/bin/$b
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#!/bin/sh
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cd $out/opt/tremulous
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exec ./$b.$arch "\$@"
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EOF
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chmod +x $out/bin/$b
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done
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'';
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dontPatchELF = true;
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meta = {
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description = "A game that blends a team based FPS with elements of an RTS";
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longDescription = ''
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Tremulous is a free, open source game that blends a team based FPS with
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elements of an RTS. Players can choose from 2 unique races, aliens and
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humans. Players on both teams are able to build working structures
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in-game like an RTS. These structures provide many functions, the most
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important being spawning. The designated builders must ensure there are
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spawn structures or other players will not be able to rejoin the game
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after death. Other structures provide automated base defense (to some
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degree), healing functions and much more...
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'';
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homepage = http://www.tremulous.net;
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license = [ "GPLv2" ]; # media under cc by-sa 2.5
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maintainers = with stdenv.lib.maintainers; [ astsmtl ];
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platforms = with stdenv.lib.platforms; linux;
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};
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}
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