forked from mirrors/nixpkgs
26 lines
1.2 KiB
Nix
26 lines
1.2 KiB
Nix
{ godot, lib }:
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# https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates
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godot.overrideAttrs (oldAttrs: rec {
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pname = "godot-export-templates";
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sconsFlags = [ "target=release" "platform=x11" "tools=no" ];
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installPhase = ''
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# The godot export command expects the export templates at
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# .../share/godot/templates/3.2.3.stable with 3.2.3 being the godot version.
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mkdir -p "$out/share/godot/templates/${oldAttrs.version}.stable"
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cp bin/godot.x11.opt.64 $out/share/godot/templates/${oldAttrs.version}.stable/linux_x11_64_release
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'';
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# https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
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# Stripping reduces the template size from around 500MB to 40MB for Linux.
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# This also impacts the size of the exported games.
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# This is added explicitly here because mkDerivation does not automatically
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# strip binaries in the template directory.
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stripAllList = (oldAttrs.stripAllList or []) ++ [ "share/godot/templates" ];
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outputs = [ "out" ];
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meta.description =
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"Free and Open Source 2D and 3D game engine (export templates)";
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meta.maintainers = with lib.maintainers; [ twey jojosch ];
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})
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