forked from mirrors/nixpkgs
41c71047c0
And refactor.
90 lines
2 KiB
Nix
90 lines
2 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, SDL2
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, cmake
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, epoxy
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, ffmpeg
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, imagemagick
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, libedit
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, libelf
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, libzip
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, makeDesktopItem
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, minizip
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, pkg-config
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, qtbase
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, qtmultimedia
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, qttools
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, wrapQtAppsHook
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}:
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let
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desktopItem = makeDesktopItem {
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name = "mgba";
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exec = "mgba-qt";
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icon = "mgba";
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comment = "A Game Boy Advance Emulator";
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desktopName = "mgba";
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genericName = "Game Boy Advance Emulator";
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categories = "Game;Emulator;";
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startupNotify = "false";
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};
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in stdenv.mkDerivation rec {
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pname = "mgba";
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version = "0.9.0";
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src = fetchFromGitHub {
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owner = "mgba-emu";
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repo = "mgba";
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rev = version;
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hash = "sha256-JVauGyHJVfiXVG4Z+Ydh1lRypy5rk9SKeTbeHFNFYJs=";
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};
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nativeBuildInputs = [
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cmake
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pkg-config
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wrapQtAppsHook
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];
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buildInputs = [
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SDL2
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epoxy
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ffmpeg
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imagemagick
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libedit
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libelf
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libzip
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minizip
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qtbase
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qtmultimedia
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qttools
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];
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postInstall = ''
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cp -r ${desktopItem}/share/applications $out/share
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'';
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meta = with lib; {
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homepage = "https://mgba.io";
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description = "A modern GBA emulator with a focus on accuracy";
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast enough to
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run on lower end hardware than other emulators support, without
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sacrificing accuracy or portability. Even in the initial version, games
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generally play without problems. It is loosely based on the previous
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GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a development
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environment for homebrew software, a good workflow for tool-assist
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runners, and a modern feature set for emulators that older emulators may
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not support.
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'';
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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platforms = platforms.linux;
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};
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}
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# TODO [ AndersonTorres ]: use desktopItem functions
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