forked from mirrors/nixpkgs
76 lines
2.5 KiB
Nix
76 lines
2.5 KiB
Nix
{ stdenv, fetchFromGitHub, fetchpatch, cmake, gnugrep
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, fixDarwinDylibNames
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, file
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, legacySupport ? false
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, enableShared ? true }:
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stdenv.mkDerivation rec {
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pname = "zstd";
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version = "1.4.4";
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src = fetchFromGitHub {
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sha256 = "0zn7r8d4m8w2lblnjalqpz18na0spzkdiw3fwq2fzb7drhb32v54";
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rev = "v${version}";
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repo = "zstd";
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owner = "facebook";
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};
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nativeBuildInputs = [ cmake ]
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++ stdenv.lib.optional stdenv.isDarwin fixDarwinDylibNames;
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patches = [
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# From https://github.com/facebook/zstd/pull/1883
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(fetchpatch {
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url = "https://github.com/facebook/zstd/commit/106278e7e5fafaea3b7deb4147bdc8071562d2f0.diff";
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sha256 = "13z7id1qbc05cv1rmak7c8xrchp7jh1i623bq5pwcihg57wzcyr8";
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})
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] # This I didn't upstream because if you use posix threads with MinGW it will
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# work find, and I'm not sure how to write the condition.
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++ stdenv.lib.optional stdenv.hostPlatform.isWindows ./mcfgthreads-no-pthread.patch;
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cmakeFlags = [
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"-DZSTD_BUILD_SHARED:BOOL=${if enableShared then "ON" else "OFF"}"
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"-DZSTD_LEGACY_SUPPORT:BOOL=${if legacySupport then "ON" else "OFF"}"
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"-DZSTD_BUILD_TESTS:BOOL=ON"
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];
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cmakeDir = "../build/cmake";
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dontUseCmakeBuildDir = true;
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preConfigure = ''
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mkdir -p build_ && cd $_
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'';
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checkInputs = [ file ];
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doCheck = true;
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preCheck = ''
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substituteInPlace ../tests/playTests.sh \
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--replace 'MD5SUM="md5 -r"' 'MD5SUM="md5sum"'
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'';
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preInstall = stdenv.lib.optionalString enableShared ''
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substituteInPlace ../programs/zstdgrep \
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--replace ":-grep" ":-${gnugrep}/bin/grep" \
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--replace ":-zstdcat" ":-$out/bin/zstdcat"
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substituteInPlace ../programs/zstdless \
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--replace "zstdcat" "$out/bin/zstdcat"
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'';
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meta = with stdenv.lib; {
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description = "Zstandard real-time compression algorithm";
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longDescription = ''
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Zstd, short for Zstandard, is a fast lossless compression algorithm,
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targeting real-time compression scenarios at zlib-level compression
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ratio. Zstd can also offer stronger compression ratio at the cost of
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compression speed. Speed/ratio trade-off is configurable by small
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increment, to fit different situations. Note however that decompression
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speed is preserved and remain roughly the same at all settings, a
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property shared by most LZ compression algorithms, such as zlib.
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'';
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homepage = "https://facebook.github.io/zstd/";
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license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only.
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platforms = platforms.all;
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maintainers = with maintainers; [ orivej ];
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};
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}
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