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nixpkgs/pkgs/games/openra/build-engine.nix

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Nix

{ lib, buildDotnetModule, dotnetCorePackages
, fetchFromGitHub
, SDL2, freetype, openal, lua51Packages
}:
engine:
buildDotnetModule rec {
pname = "openra-${engine.build}";
inherit (engine) version;
src = if engine ? src then engine.src else fetchFromGitHub {
owner = "OpenRA";
repo = "OpenRA";
rev = "${engine.build}-${engine.version}";
sha256 = engine.sha256;
};
nugetDeps = engine.deps;
dotnet-sdk = dotnetCorePackages.sdk_6_0;
dotnet-runtime = dotnetCorePackages.runtime_6_0;
useAppHost = false;
dotnetFlags = [ "-p:Version=0.0.0.0" ]; # otherwise dotnet build complains, version is saved in VERSION file anyway
dotnetBuildFlags = [ "-p:TargetPlaform=unix-generic" ];
dotnetInstallFlags = [
"-p:TargetPlaform=unix-generic"
"-p:CopyGenericLauncher=True"
"-p:CopyCncDll=True"
"-p:CopyD2kDll=True"
"-p:UseAppHost=False"
];
dontDotnetFixup = true;
preBuild = ''
make VERSION=${version} version
'';
postInstall = ''
# Create the file so that the install_data script will not attempt to download it.
# TODO: fetch the file and include it
touch './IP2LOCATION-LITE-DB1.IPV6.BIN.ZIP'
# Install all the asset data
(
. ./packaging/functions.sh
install_data . "$out/lib/${pname}" cnc d2k ra
)
# Replace precompiled libraries with links to native one.
# This is similar to configure-system-libraries.sh in the source repository
ln -s -f ${lua51Packages.lua}/lib/liblua.so $out/lib/${pname}/lua51.so
ln -s -f ${SDL2}/lib/libSDL2.so $out/lib/${pname}/SDL2.so
ln -s -f ${openal}/lib/libopenal.so $out/lib/${pname}/soft_oal.so
ln -s -f ${freetype}/lib/libfreetype.so $out/lib/${pname}/freetype6.so
'';
postFixup = ''
(
. ./packaging/functions.sh
install_linux_shortcuts . "" "$out/lib/${pname}" "$out/.bin-unwrapped" "$out/share" "${version}" cnc d2k ra
)
# Create Nix wrappers to the application scripts which setup the needed environment
for bin in $(find $out/.bin-unwrapped -type f); do
makeWrapper "$bin" "$out/bin/$(basename "$bin")" \
--prefix "PATH" : "${lib.makeBinPath [ dotnet-runtime ]}"
done
'';
meta = with lib; {
description = "Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert. ${engine.build} version.";
homepage = "https://www.openra.net/";
license = licenses.gpl3;
maintainers = with maintainers; [ mdarocha ];
platforms = [ "x86_64-linux" ];
mainProgram = "openra-ra";
};
}