# For a 64bit + 32bit system the LD_LIBRARY_PATH must contain both the 32bit and 64bit primus # libraries. Providing a different primusrun for each architecture will not work as expected. EG: # Using steam under wine can involve both 32bit and 64bit process. All of which inherit the # same LD_LIBRARY_PATH. # Other distributions do the same. { stdenv , stdenv_i686 , lib , primusLib , writeScriptBin , runtimeShell , primusLib_i686 ? null , useNvidia ? true }: let # We override stdenv in case we need different ABI for libGL primusLib_ = primusLib.override { inherit stdenv; }; primusLib_i686_ = primusLib_i686.override { stdenv = stdenv_i686; }; primus = if useNvidia then primusLib_ else primusLib_.override { nvidia_x11 = null; }; primus_i686 = if useNvidia then primusLib_i686_ else primusLib_i686_.override { nvidia_x11 = null; }; ldPath = lib.makeLibraryPath (lib.filter (x: x != null) ( [ primus primus.glvnd ] ++ lib.optionals (primusLib_i686 != null) [ primus_i686 primus_i686.glvnd ] )); in writeScriptBin "primusrun" '' #!${runtimeShell} export LD_LIBRARY_PATH=${ldPath}:$LD_LIBRARY_PATH exec "$@" ''