{ stdenv, fetchFromGitHub, fetchpatch, cmake, gnugrep , fixDarwinDylibNames , file , legacySupport ? false , enableShared ? true }: stdenv.mkDerivation rec { pname = "zstd"; version = "1.4.5"; src = fetchFromGitHub { owner = "facebook"; repo = "zstd"; rev = "v${version}"; sha256 = "0ay3qlk4sffnmcl3b34q4zd7mkcmjds023icmib1mdli97qcp38l"; }; nativeBuildInputs = [ cmake ] ++ stdenv.lib.optional stdenv.isDarwin fixDarwinDylibNames; patches = [ ./playtests-darwin.patch (fetchpatch { url = "https://github.com/facebook/zstd/pull/2163.patch"; sha256 = "07mfjc5f9wy0w2xlj36hyf7g5ax9r2rf6ixhkffhnwc6rwy0q54p"; }) ] # This I didn't upstream because if you use posix threads with MinGW it will # work fine, and I'm not sure how to write the condition. ++ stdenv.lib.optional stdenv.hostPlatform.isWindows ./mcfgthreads-no-pthread.patch; cmakeFlags = [ "-DZSTD_BUILD_SHARED:BOOL=${if enableShared then "ON" else "OFF"}" # They require STATIC for bin/zstd and tests. "-DZSTD_LEGACY_SUPPORT:BOOL=${if legacySupport then "ON" else "OFF"}" "-DZSTD_BUILD_TESTS:BOOL=ON" ]; cmakeDir = "../build/cmake"; dontUseCmakeBuildDir = true; preConfigure = '' mkdir -p build_ && cd $_ ''; checkInputs = [ file ]; doCheck = true; checkPhase = '' runHook preCheck ctest -R playTests # The only relatively fast test. runHook postCheck ''; preInstall = '' substituteInPlace ../programs/zstdgrep \ --replace ":-grep" ":-${gnugrep}/bin/grep" \ --replace ":-zstdcat" ":-$bin/bin/zstdcat" substituteInPlace ../programs/zstdless \ --replace "zstdcat" "$bin/bin/zstdcat" ''; # Don't duplicate the library code in runtime closures. postInstall = stdenv.lib.optionalString enableShared ''rm "$out"/lib/libzstd.a''; outputs = [ "bin" "dev" "man" "out" ]; meta = with stdenv.lib; { description = "Zstandard real-time compression algorithm"; longDescription = '' Zstd, short for Zstandard, is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level compression ratio. Zstd can also offer stronger compression ratio at the cost of compression speed. Speed/ratio trade-off is configurable by small increment, to fit different situations. Note however that decompression speed is preserved and remain roughly the same at all settings, a property shared by most LZ compression algorithms, such as zlib. ''; homepage = "https://facebook.github.io/zstd/"; license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only. platforms = platforms.all; maintainers = with maintainers; [ orivej ]; }; }