{ stdenv, fetchurl , p7zip, pkgconfig , libX11, libXv , udev , mesa, SDL , libao, openal, libpulseaudio , gtk2, gtksourceview }: with stdenv.lib; stdenv.mkDerivation rec { name = "higan-${version}"; version = "106"; sourceName = "higan_v${version}-source"; src = fetchurl { urls = [ "http://download.byuu.org/${sourceName}.7z" ]; sha256 = "063dzp9wrdnbvagraxi31xg0154y2gf67rrd0mnc8h104cgzjr35"; curlOpts = "--user-agent 'Mozilla/5.0'"; # the good old user-agent trick... }; patches = [ ./0001-change-flags.diff ]; postPatch = "sed '1i#include ' -i higan/fc/ppu/ppu.cpp"; buildInputs = [ p7zip pkgconfig libX11 libXv udev mesa SDL libao openal libpulseaudio gtk2 gtksourceview ]; unpackPhase = '' 7z x $src sourceRoot=${sourceName} ''; buildPhase = '' make compiler=c++ -C icarus make compiler=c++ -C higan ''; # Now the cheats file will be distributed separately installPhase = '' install -dm 755 $out/bin $out/share/applications $out/share/higan $out/share/pixmaps install -m 755 icarus/out/icarus $out/bin/ install -m 755 higan/out/higan $out/bin/ install -m 644 higan/data/higan.desktop $out/share/applications/ install -m 644 higan/data/higan.png $out/share/pixmaps/higan-icon.png install -m 644 higan/resource/logo/higan.png $out/share/pixmaps/higan-logo.png cp --recursive --no-dereference --preserve='links' --no-preserve='ownership' \ higan/systems/* $out/share/higan/ ''; fixupPhase = '' # A dirty workaround, suggested by @cpages: # we create a first-run script to populate # the local $HOME with all the auxiliary # stuff needed by higan at runtime cat < $out/bin/higan-init.sh #!${stdenv.shell} cp --recursive --update $out/share/higan/*.sys \$HOME/.local/share/higan/ EOF chmod +x $out/bin/higan-init.sh ''; meta = { description = "An open-source, cycle-accurate Nintendo multi-system emulator"; longDescription = '' Higan (formerly bsnes) is a multi-system game console emulator. It currently supports the following systems: - Nintendo's Famicom, Super Famicom (with subsystems: Super Game Boy, BS-X Satellaview, Sufami Turbo); Game Boy, Game Boy Color, Game Boy Advance; - Sega's Master System, Game Gear, Mega Drive; - NEC's PC Engine, SuperGrafx; - Bandai's WonderSwan, WonderSwan Color. ''; homepage = https://byuu.org/higan/; license = licenses.gpl3Plus; maintainers = with maintainers; [ AndersonTorres ]; platforms = with platforms; unix; }; }