* FluidSynth 1.1.11 was kept around as a dependency of some packages
that hadn't yet adjusted to API breakages. All of these packages now
use FluidSynth 2.x, so fluidsynth_1 can be removed. It has been broken
ever since glib was updated to 2.70 and was affected by an unpatched
CVE.
* Refactor expression a bit, use pname instead of name.
* Add changelog entry in case someone was using this downstream
(accidentally?).
Fixes#141508.
Fixes#124624.
The version 20 of Nextcloud will be EOLed by the end of this month[1].
Since the recommended default (that didn't raise an eval-warning) on
21.05 was Nextcloud 21, this shouldn't affect too many people.
In order to ensure that nobody does a (not working) upgrade across
several major-versions of Nextcloud, I replaced the derivation of
`nextcloud20` with a `throw` that provides instructions how to proceed.
The only case that I consider "risky" is a setup upgraded from 21.05 (or
older) with a `system.stateVersion` <21.11 and with
`services.nextcloud.package` not explicitly declared in its config. To
avoid that, I also left the `else-if` for `stateVersion < 21.03` which
now sets `services.nextcloud.package` to `pkgs.nextcloud20` and thus
leads to an eval-error. This condition can be removed
as soon as 21.05 is EOL because then it's safe to assume that only
21.11. is used as stable release where no Nextcloud <=20 exists that can
lead to such an issue.
It can't be removed earlier because then every `system.stateVersion <
21.11` would lead to `nextcloud21` which is a problem if `nextcloud19`
is still used.
[1] https://docs.nextcloud.com/server/20/admin_manual/release_schedule.html
mosquitto needs a lot of attention concerning its config because it doesn't
parse it very well, often ignoring trailing parts of lines, duplicated config
keys, or just looking back way further in the file to associated config keys
with previously defined items than might be expected.
this replaces the mosquitto module completely. we now have a hierarchical config
that flattens out to the mosquitto format (hopefully) without introducing spooky
action at a distance.
This commit changes a lot more that you'd expect but it also adds a lot
of new testing code so nothing breaks in the future. The main change is
that sockets are now restarted when they change. The main reason for
the large amount of changes is the ability of activation scripts to
restart/reload units. This also works for socket-activated units now,
and honors reloadIfChanged and restartIfChanged. The two changes don't
really work without each other so they are done in the one large commit.
The test should show what works now and ensure it will continue to do so
in the future.
allows configuration of foo-over-udp decapsulation endpoints. sadly networkd
seems to lack the features necessary to support local and peer address
configuration, so those are only supported when using scripted configuration.