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Author SHA1 Message Date
Eelco Dolstra 3792a1ec37 * ioquake3 updated to 1.36. Also applied a hack to get better
coverage data.
* Quake 3 wrapper: wrap the dedicated server.

svn path=/nixpkgs/trunk/; revision=25487
2011-01-10 12:24:48 +00:00
Eelco Dolstra 7219a09001 * ioquake: updated to 1.34rc3.
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
  the RUNPATH you just need to put the appropriate libGL.so in the
  LD_LIBRARY_PATH). 

svn path=/nixpkgs/trunk/; revision=12093
2008-06-14 20:55:48 +00:00
Eelco Dolstra bbe62e266b * Remove references to dontMakeInstall.
svn path=/nixpkgs/trunk/; revision=7500
2006-12-27 18:24:26 +00:00
Eelco Dolstra 9f898a586b * Copy even more files (in particular from losser.st-lab.cs.uu.nl,
can't assume that it will live forever).

svn path=/nixpkgs/trunk/; revision=4624
2006-01-30 16:11:00 +00:00
Eelco Dolstra 3389f4bc36 * Copy lots of files to nix.cs.uu.nl.
svn path=/nixpkgs/trunk/; revision=4623
2006-01-30 16:04:03 +00:00
Eelco Dolstra 3263d078dd * Get the Quake 3 demo data to work with the open source Quake 3.
quake3/demo takes care of downloading and patching the required PAK
  files.  quake3/wrapper calls the Quake binary with a synthesised
  directory of symlinks to activated PAK files.  This should make it
  easy to plug in the commercial PAKs, or third-party mods.

svn path=/nixpkgs/trunk/; revision=4611
2006-01-27 23:51:36 +00:00