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srb2: init at 2.2.8

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ZerataX 2020-11-26 23:08:51 +01:00 committed by Lluís Batlle i Rossell
parent b3f1be780c
commit e8e144a22a
3 changed files with 167 additions and 0 deletions

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@ -0,0 +1,93 @@
{ lib
, stdenv
, fetchurl
, fetchFromGitHub
, substituteAll
, cmake
, curl
, nasm
, openmpt123
, p7zip
, libgme
, libpng
, SDL2
, SDL2_mixer
, zlib
}:
let
assets_version = "2.2.5";
assets = fetchurl {
url = "https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/srb2-${assets_version}-assets.7z";
sha256 = "1m9xf3vraq9nipsi09cyvvfa4i37gzfxg970rnqfswd86z9v6v00";
};
assets_optional = fetchurl {
url = "https://github.com/mazmazz/SRB2/releases/download/SRB2_assets_220/srb2-${assets_version}-optional-assets.7z";
sha256 = "1j29jrd0r1k2bb11wyyl6yv9b90s2i6jhrslnh77qkrhrwnwcdz4";
};
in stdenv.mkDerivation rec {
pname = "srb2";
version = "2.2.8";
src = fetchFromGitHub {
owner = "STJr";
repo = "SRB2";
rev = "SRB2_release_${version}";
sha256 = "10prk617pbxkpiyybwwjzv425pkjczfqdb8pxwfyq91aa2rg0kl8";
};
nativeBuildInputs = [
cmake
nasm
p7zip
];
buildInputs = [
curl
libgme
libpng
openmpt123
SDL2
SDL2_mixer
zlib
];
cmakeFlags = [
"-DSRB2_ASSET_DIRECTORY=/build/source/assets"
"-DGME_INCLUDE_DIR=${libgme}/include"
"-DOPENMPT_INCLUDE_DIR=${openmpt123}/include"
"-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2"
"-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2"
];
patches = [
./wadlocation.patch
];
postPatch = ''
substituteInPlace src/sdl/i_system.c \
--replace '@wadlocation@' $out
'';
preConfigure = ''
7z x ${assets} -o"/build/source/assets" -aos
7z x ${assets_optional} -o"/build/source/assets" -aos
'';
postInstall = ''
mkdir $out/bin
mv $out/lsdlsrb2-${version} $out/bin/srb2
'';
meta = with lib; {
description = "Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy";
homepage = "https://www.srb2.org/";
platforms = platforms.linux;
license = licenses.gpl2Plus;
maintainers = with maintainers; [ zeratax ];
};
}

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@ -0,0 +1,72 @@
diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c
index 10c0747bf..861f00728 100644
--- a/src/sdl/i_system.c
+++ b/src/sdl/i_system.c
@@ -145,13 +145,7 @@ int TimeFunction(int requested_frequency);
// Locations for searching the srb2.pk3
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
-#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
-#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2"
-#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2"
-#define DEFAULTWADLOCATION4 "/usr/games/SRB2"
-#define DEFAULTSEARCHPATH1 "/usr/local/games"
-#define DEFAULTSEARCHPATH2 "/usr/games"
-#define DEFAULTSEARCHPATH3 "/usr/local"
+#define DEFAULTWADLOCATION1 "@wadlocation@"
#elif defined (_WIN32)
#define DEFAULTWADLOCATION1 "c:\\games\\srb2"
#define DEFAULTWADLOCATION2 "\\games\\srb2"
@@ -2812,34 +2806,6 @@ static const char *locateWad(void)
if (((envstr = I_GetEnv("SRB2WADDIR")) != NULL) && isWadPathOk(envstr))
return envstr;
-#ifndef NOCWD
- I_OutputMsg(",.");
- // examine current dir
- strcpy(returnWadPath, ".");
- if (isWadPathOk(returnWadPath))
- return NULL;
-#endif
-
-
-#ifdef CMAKECONFIG
-#ifndef NDEBUG
- I_OutputMsg(","CMAKE_ASSETS_DIR);
- strcpy(returnWadPath, CMAKE_ASSETS_DIR);
- if (isWadPathOk(returnWadPath))
- {
- return returnWadPath;
- }
-#endif
-#endif
-
-#ifdef __APPLE__
- OSX_GetResourcesPath(returnWadPath);
- I_OutputMsg(",%s", returnWadPath);
- if (isWadPathOk(returnWadPath))
- {
- return returnWadPath;
- }
-#endif
// examine default dirs
#ifdef DEFAULTWADLOCATION1
@@ -2884,16 +2850,7 @@ static const char *locateWad(void)
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
-#ifndef NOHOME
- // find in $HOME
- I_OutputMsg(",HOME");
- if ((envstr = I_GetEnv("HOME")) != NULL)
- {
- WadPath = searchWad(envstr);
- if (WadPath)
- return WadPath;
- }
-#endif
+
#ifdef DEFAULTSEARCHPATH1
// find in /usr/local
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);

View file

@ -32158,6 +32158,8 @@ with pkgs;
springLobby = callPackage ../games/spring/springlobby.nix { };
srb2 = callPackage ../games/srb2 { };
ssl-cert-check = callPackage ../tools/admin/ssl-cert-check { };
stardust = callPackage ../games/stardust { };