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Merge pull request #115768 from cdepillabout/remove-statically-linked-cudnn-libs

cudnnPackages: Remove statically linked .a files.
This commit is contained in:
Dennis Gosnell 2021-03-18 09:24:19 +09:00 committed by GitHub
commit e703373cfc
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@ -8,6 +8,14 @@
, cudatoolkit
, fetchurl
, addOpenGLRunpath
, # The distributed version of CUDNN includes both dynamically liked .so files,
# as well as statically linked .a files. However, CUDNN is quite large
# (multiple gigabytes), so you can save some space in your nix store by
# removing the statically linked libraries if you are not using them.
#
# Setting this to true removes the statically linked .a files.
# Setting this to false keeps these statically linked .a files.
removeStatic ? false
}:
stdenv.mkDerivation {
@ -23,6 +31,8 @@ stdenv.mkDerivation {
nativeBuildInputs = [ addOpenGLRunpath ];
installPhase = ''
runHook preInstall
function fixRunPath {
p=$(patchelf --print-rpath $1)
patchelf --set-rpath "''${p:+$p:}${lib.makeLibraryPath [ stdenv.cc.cc ]}:\$ORIGIN/" $1
@ -35,6 +45,10 @@ stdenv.mkDerivation {
mkdir -p $out
cp -a include $out/include
cp -a lib64 $out/lib64
'' + lib.optionalString removeStatic ''
rm -f $out/lib64/*.a
'' + ''
runHook postInstall
'';
# Set RUNPATH so that libcuda in /run/opengl-driver(-32)/lib can be found.