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Merge pull request #11432 from edanaher/fvwm-gestures

Fvwm: add gestures and create libstroke package
This commit is contained in:
Sou Bunnbu 2015-12-09 16:25:51 +08:00
commit a190cb7636
3 changed files with 41 additions and 2 deletions

View file

@ -1,8 +1,12 @@
{ stdenv, fetchurl, pkgconfig
{ gestures ? false
, stdenv, fetchurl, pkgconfig
, cairo, fontconfig, freetype, libXft, libXcursor, libXinerama
, libXpm, librsvg, libpng, fribidi, perl
, libstroke ? null
}:
assert gestures -> libstroke != null;
stdenv.mkDerivation rec {
name = "fvwm-2.6.5";
@ -15,7 +19,7 @@ stdenv.mkDerivation rec {
pkgconfig cairo fontconfig freetype
libXft libXcursor libXinerama libXpm
librsvg libpng fribidi perl
];
] ++ stdenv.lib.optional gestures libstroke;
meta = {
homepage = "http://fvwm.org";

View file

@ -0,0 +1,33 @@
{stdenv, fetchurl, automake, autoconf, x11}:
stdenv.mkDerivation {
name = "libstroke-0.5.1";
src = fetchurl {
url = http://etla.net/libstroke/libstroke-0.5.1.tar.gz;
sha256 = "0da9f5fde66feaf6697ba069baced8fb3772c3ddc609f39861f92788f5c7772d";
};
buildInputs = [ automake autoconf x11 ];
# libstroke ships with an ancient config.sub that doesn't know about x86_64, so regenerate it.
# Also, modern automake doesn't like things and returns error code 63. But it generates the file.
preConfigure = ''
rm config.sub
autoconf
automake -a || true
'';
meta = {
description = "libstroke, a library for simple gesture recognition";
homepage = http://etla.net/libstroke/;
license = stdenv.lib.licenses.gpl2;
longDescription =
'' libstroke, last updated in 2001, still successfully provides a basic
gesture recognition engine based around a 3x3 grid. It's simple and
easy to work with, and notably used by FVWM.
'';
};
}

View file

@ -7523,6 +7523,8 @@ let
libstartup_notification = callPackage ../development/libraries/startup-notification { };
libstroke = callPackage ../development/libraries/libstroke { };
libstrophe = callPackage ../development/libraries/libstrophe { };
libspatialindex = callPackage ../development/libraries/libspatialindex { };