forked from mirrors/nixpkgs
yojimbo: init at 1.1 (#48214)
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@ -3135,6 +3135,11 @@
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github = "pacien";
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name = "Pacien Tran-Girard";
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};
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paddygord = {
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email = "pgpatrickgordon@gmail.com";
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github = "paddygord";
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name = "Patrick Gordon";
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};
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paholg = {
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email = "paho@paholg.com";
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github = "paholg";
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43
pkgs/development/libraries/yojimbo/default.nix
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43
pkgs/development/libraries/yojimbo/default.nix
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@ -0,0 +1,43 @@
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{ stdenv, fetchFromGitHub, premake5, doxygen, libsodium, mbedtls }:
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stdenv.mkDerivation rec {
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name = "yojimbo";
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version = "1.1";
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src = fetchFromGitHub {
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owner = "networkprotocol";
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repo = "yojimbo";
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rev = "e02219c102d9b440290539036992d77608eab3b0";
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sha256 = "0jn25ddv73hwjals883a910m66kwj6glxxhnmn96bpzsvsaimnkr";
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fetchSubmodules = true;
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};
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nativeBuildInputs = [ premake5 doxygen ];
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propagatedBuildInputs = [ libsodium mbedtls ];
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buildPhase = ''
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premake5 gmake
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make all
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premake5 docs
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'';
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installPhase = ''
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install -Dm555 -t $out/lib bin/libyojimbo.a
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install -Dm444 -t $out/include yojimbo.h
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mkdir -p $out/share/doc/yojimbo
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cp -r docs/html $out/share/doc/yojimbo
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'';
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meta = with stdenv.lib; {
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description = "A network library for client/server games with dedicated servers";
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longDescription = ''
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yojimbo is a network library for client/server games with dedicated servers.
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It's designed around the networking requirements of competitive multiplayer games like first person shooters.
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As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance.
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'';
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homepage = https://github.com/networkprotocol/yojimbo;
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license = licenses.bsd3;
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platforms = platforms.x86_64;
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maintainers = with maintainers; [ paddygord ];
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};
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}
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@ -12706,6 +12706,8 @@ with pkgs;
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yajl = callPackage ../development/libraries/yajl { };
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yojimbo = callPackage ../development/libraries/yojimbo { };
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yubioath-desktop = callPackage ../applications/misc/yubioath-desktop { };
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yubico-piv-tool = callPackage ../tools/misc/yubico-piv-tool { };
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