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godot: use wrapProgram instead of makeWrapper

This solves an accidental infinite recursion in wrapper generation caused by using makeWrapper on the same input and output path
This commit is contained in:
matthewcroughan 2022-08-20 21:20:08 +01:00
parent 303121f35f
commit 9c86dfdd61

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@ -81,6 +81,9 @@ stdenv.mkDerivation rec {
mkdir -p "$out/bin" mkdir -p "$out/bin"
cp bin/godot.* $out/bin/godot cp bin/godot.* $out/bin/godot
wrapProgram "$out/bin/godot" \
--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
mkdir "$dev" mkdir "$dev"
cp -r modules/gdnative/include $dev cp -r modules/gdnative/include $dev
@ -93,9 +96,6 @@ stdenv.mkDerivation rec {
cp icon.png "$out/share/icons/godot.png" cp icon.png "$out/share/icons/godot.png"
substituteInPlace "$out/share/applications/org.godotengine.Godot.desktop" \ substituteInPlace "$out/share/applications/org.godotengine.Godot.desktop" \
--replace "Exec=godot" "Exec=$out/bin/godot" --replace "Exec=godot" "Exec=$out/bin/godot"
makeWrapper $out/bin/godot $out/bin/godot \
--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
''; '';
meta = with lib; { meta = with lib; {