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ue4: use default llvm

This commit is contained in:
Luka Blaskovic 2020-01-18 18:12:03 +00:00 committed by worldofpeace
parent fd614a8e8f
commit 8acbff31fb

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@ -1,4 +1,4 @@
{ stdenv, writeScript, fetchurl, requireFile, unzip, clang_35, mono, which,
{ stdenv, writeScript, fetchurl, requireFile, unzip, clang, mono, which,
xorg, xdg-user-dirs }:
let
@ -70,7 +70,7 @@ stdenv.mkDerivation rec {
cp -r . "$sharedir"
'';
buildInputs = [ clang_35 mono which xdg-user-dirs ];
buildInputs = [ clang mono which xdg-user-dirs ];
meta = {
description = "A suite of integrated tools for game developers to design and build games, simulations, and visualizations";