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microsoft_gsl: fix crossSystem build support

cmake needs to be part of nativeBuildInputs, otherwise you get a very unhelpful
debugging trace.

Signed-off-by: Austin Seipp <aseipp@pobox.com>
This commit is contained in:
Austin Seipp 2017-11-27 01:39:29 -06:00
parent 40e08aa870
commit 63428868af

View file

@ -1,5 +1,10 @@
{ stdenv, fetchgit, cmake }:
{ stdenv, fetchgit, cmake
, hostPlatform, buildPlatform
}:
let
nativeBuild = hostPlatform == buildPlatform;
in
stdenv.mkDerivation rec {
name = "microsoft_gsl-${version}";
version = "2017-02-13";
@ -10,8 +15,11 @@ stdenv.mkDerivation rec {
sha256 = "03d17mnx6n175aakin313308q14wzvaa9pd0m1yfk6ckhha4qf35";
};
# build phase just runs the unit tests
buildInputs = [ cmake ];
# build phase just runs the unit tests, so skip it if
# we're doing a cross build
nativeBuildInputs = [ cmake ];
buildPhase = if nativeBuild then "make" else "true";
installPhase = ''
mkdir -p $out/include
@ -20,9 +28,9 @@ stdenv.mkDerivation rec {
meta = with stdenv.lib; {
description = "Functions and types that are suggested for use by the C++ Core Guidelines";
homepage = https://github.com/Microsoft/GSL;
license = licenses.mit;
platforms = platforms.all;
maintainers = with maintainers; [ xwvvvvwx ];
homepage = https://github.com/Microsoft/GSL;
license = licenses.mit;
platforms = platforms.all;
maintainers = with maintainers; [ thoughtpolice xwvvvvwx ];
};
}