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ut2004demo: refactor, 3120 -> 3334

This commit is contained in:
Nikolay Amiantov 2016-09-03 16:52:39 +03:00
parent a38476a32e
commit 2551d9717e
7 changed files with 98 additions and 77 deletions

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@ -0,0 +1,9 @@
{ callPackage }:
{
ut2004-demo = callPackage ./demo.nix { };
ut2004 = gamePacks: callPackage ./wrapper.nix {
inherit gamePacks;
};
}

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@ -0,0 +1,40 @@
{ stdenv, fetchurl }:
let
arch =
if stdenv.system == "x86_64-linux" then "amd64"
else if stdenv.system == "i686-linux" then "x86"
else throw "Unsupported architecture";
in stdenv.mkDerivation rec {
name = "ut2004-demo-${version}";
version = "3334";
src = fetchurl {
url = "http://treefort.icculus.org/ut2004/UT2004-LNX-Demo${version}.run.gz";
sha256 = "0d5f84qz8l1rg16yzx2k4ikr46n9iwj68na1bqi87wrww7ck6jh7";
};
buildCommand = ''
cat $src | gunzip > setup.run
chmod +x setup.run
./setup.run --noexec --target .
mkdir $out
tar -xaf ut2004demo.tar.bz2 -C $out
tar -xaf linux-${arch}.tar.bz2 -C $out
rm $out/System/libSDL-1.2.so.0
rm $out/System/openal.so
'';
dontStrip = true;
dontPatchELF = true;
meta = with stdenv.lib; {
description = "A first-person shooter video game developed by Epic Games and Digital Extreme -- demo version";
homepage = "http://www.unrealtournament2004.com";
license = licenses.unfree;
maintainers = with maintainers; [ abbradar ];
platforms = [ "x86_64-linux" "i686-linux" ];
};
}

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@ -0,0 +1,46 @@
{ stdenv, lib, runCommand, buildEnv, makeWrapper, makeDesktopItem, gamePacks, libstdcxx5, SDL, openal }:
let
game = buildEnv {
name = "ut2004-game";
paths = gamePacks;
ignoreCollisions = true;
pathsToLink = [ "/" "/System" ];
postBuild = ''
ln -s ${lib.getLib SDL}/lib/libSDL-1.2.so.0 $out/System
ln -s ${lib.getLib openal}/lib/libopenal.so $out/System/openal.so
for i in $out/System/*-bin; do
path="$(readlink -f "$i")"
rm "$i"
cp "$path" "$i"
chmod +w "$i"
patchelf \
--set-interpreter $(cat ${stdenv.cc}/nix-support/dynamic-linker) \
--set-rpath "$out/System:${lib.makeLibraryPath [ libstdcxx5 ]}" \
"$i"
done
'';
};
desktop = makeDesktopItem {
name = "ut2004";
desktopName = "Unreal Tournament 2004";
comment = "A first-person shooter video game developed by Epic Games and Digital Extreme";
genericName = "First-person shooter";
categories = "Application;Game;";
exec = "ut2004";
};
in runCommand "ut2004" {
nativeBuildInputs = [ makeWrapper ];
} ''
mkdir -p $out/bin
for i in ${game}/System/*-bin; do
name="$(basename "$i")"
makeWrapper $i $out/bin/''${name%-bin} \
--run "cd ${game}/System"
done
mkdir -p $out/share/applications
ln -s ${desktop}/share/applications/* $out/share/applications
''

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@ -1,29 +0,0 @@
source $stdenv/setup
skip=7976
bunzip2 < $src | (dd bs=1 count=$skip of=/dev/null && dd bs=1M) | tar xvf - ut2004demo.tar
mkdir $out
(cd $out && tar xvf -) < ut2004demo.tar
# Patch the executable from ELF OS/ABI type `Linux' (3) to `SVR4' (0).
# This doesn't seem to matter to ld-linux.so.2 at all, except that it
# refuses to load `Linux' executables when invokes explicitly, that
# is, when we do `ld-linux.so.2 $out/System/ut2004-bin', which we need
# to override the hardcoded ELF interpreter with our own.
# This is a horrible hack, of course. A better solution would be to
# patch Glibc so it accepts the `Linux' ELF type as well (why doesn't
# it?); or to use FreeBSD's `brandelf' program to set to ELF type
# (which is a bit cleaner than patching using `dd' :-) ).
#(cd $out/System && (echo -en "\000" | dd bs=1 seek=7 of=ut2004-bin conv=notrunc))
# Set the ELF interpreter to our own Glibc.
for i in "$out/System/ucc-bin" "$out/System/ut2004-bin"; do
patchelf --set-interpreter "$(cat $NIX_CC/nix-support/dynamic-linker)" "$i"
done

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@ -1,34 +0,0 @@
{stdenv, fetchurl, xorg, mesa}:
assert stdenv.system == "i686-linux";
let {
raw = stdenv.mkDerivation {
name = "ut2004-demo-3120";
src = fetchurl {
urls = [
("http://store.node-10.ds-servers.com/file/BcFLgoIgAADQA7kw0qZctDAF+4cj"
+ "mbnDMFOJTAyM0-cejkEIuDvQ6Uv9ZbvcWMnRmXXxhA0LyvzoKdvsnXne0D1DGTLiR0"
+ "I1CmM2M-E5ryH-tD3yweCXyNyH1WGI3Wh09ja29mHtzGF1rxEyhRfQ7ggCKdfCrhvz"
+ "H9oTJXSCAtGuSKdVDhe6tNtrqa151MIircZtRLPxQcGmJ+n3-iUeWYgHuqbmrK4ur7"
+ "Qcy6QrAhYa+e5jcfYjgPF3VGsw4qx+0ilxJUCiuYCX2H8A6X3rxJILa26w3O425W2G"
+ "kHPiQWrhFT8cIOyqSr8+dMO5Xi5-/ut2004-lnx-demo-3120.run.bz2")
http://ftp.gameaholic.com/pub/demos/ut2004-lnx-demo-3120.run.bz2
];
sha256 = "1lravfkb1gsallqqird5dcbz42vwjg36m1qk76nmmnyyyghwqnli";
};
builder = ./builder.sh;
};
body = stdenv.mkDerivation {
name = raw.name;
builder = ./make-wrapper.sh;
inherit raw mesa;
inherit (xorg) libX11 libXext;
};
}
# http://mirror1.icculus.org/ut2004/ut2004-lnxpatch3204.tar.bz2
# 5f659552095b878a029b917d216d9664

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@ -1,13 +0,0 @@
source $stdenv/setup
mkdir -p $out/bin
cat > $out/bin/ut2004demo <<EOF
#! $SHELL -e
cd $raw/System
LD_LIBRARY_PATH=$libX11/lib:$libXext/lib\${LD_LIBRARY_PATH:+:}\$LD_LIBRARY_PATH ./ut2004-bin "\$@"
EOF
chmod +x $out/bin/ut2004demo

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@ -16199,7 +16199,9 @@ in
ue4demos = recurseIntoAttrs (callPackage ../games/ue4demos { });
ut2004demo = callPackage_i686 ../games/ut2004demo { };
ut2004Packages = callPackage ../games/ut2004 { };
ut2004demo = self.ut2004Packages.ut2004 [ self.ut2004Packages.ut2004-demo ];
vapor = callPackage ../games/vapor { love = love_0_8; };