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openalLegacy: remove package

It's the same as openalSoft (same package source and version). I suppose it
contained original Creative open-source OpenAL implementation some time ago, but
then it changed and nobody noticed. It's referenced nowhere, anyway.
This commit is contained in:
Nikolay Amiantov 2016-02-05 00:23:46 +03:00
parent 2c51a0a39a
commit 0ea48b1f9f
2 changed files with 0 additions and 37 deletions

View file

@ -1,35 +0,0 @@
{ stdenv, fetchurl, alsaLib, cmake }:
let version = "1.16.0"; in
stdenv.mkDerivation rec {
name = "openal-${version}";
src = fetchurl {
url = "http://kcat.strangesoft.net/openal-releases/openal-soft-${version}.tar.bz2";
sha256 = "0pqdykdclycfnk66v166srjrry936y39d1dz9wl92qz27wqwsg9g";
};
buildInputs = [ cmake ] ++ stdenv.lib.optional (!stdenv.isDarwin) alsaLib;
meta = {
description = "Cross-platform 3D audio API";
longDescription = ''
OpenAL is a cross-platform 3D audio API appropriate for use with
gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D
space that are heard by a single listener somewhere in that
space. The basic OpenAL objects are a Listener, a Source, and a
Buffer. There can be a large number of Buffers, which contain
audio data. Each buffer can be attached to one or more Sources,
which represent points in 3D space which are emitting audio.
There is always one Listener object (per audio context), which
represents the position where the sources are heard -- rendering
is done from the perspective of the Listener.
'';
homepage = http://kcat.strangesoft.net/openal.html;
license = stdenv.lib.licenses.lgpl2Plus;
};
}

View file

@ -8058,9 +8058,7 @@ let
oniguruma = callPackage ../development/libraries/oniguruma { };
# openalSoft is 100% ABI compatible to openalLegacy and should be a default
openal = openalSoft;
openalLegacy = callPackage ../development/libraries/openal { };
openalSoft = callPackage ../development/libraries/openal-soft { };
openbabel = callPackage ../development/libraries/openbabel { };