2022-09-11 13:40:06 +01:00
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{ lib
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, stdenv
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, fetchFromGitHub
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, SDL2
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, SDL2_image
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, SDL2_mixer
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, SDL2_ttf
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, boost
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, cmake
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, ffmpeg
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, innoextract
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, luajit
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, minizip
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, ninja
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, pkg-config
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, python3
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, qtbase
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, tbb
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, wrapQtAppsHook
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, zlib
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, testers
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, vcmi
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}:
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stdenv.mkDerivation rec {
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pname = "vcmi";
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2022-12-28 12:38:41 +00:00
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version = "1.1.0";
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2022-09-11 13:40:06 +01:00
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src = fetchFromGitHub {
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owner = "vcmi";
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repo = "vcmi";
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rev = version;
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fetchSubmodules = true;
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2022-12-28 12:38:41 +00:00
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hash = "sha256-Ah+aAuU2ioUfvtxfcSb4GNqriqY71ee5RhW2L9UMYFY=";
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2022-09-11 13:40:06 +01:00
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};
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postPatch = ''
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substituteInPlace Version.cpp.in \
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--subst-var-by GIT_SHA1 "0000000";
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'';
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nativeBuildInputs = [
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cmake
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ninja
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pkg-config
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python3
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wrapQtAppsHook
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];
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buildInputs = [
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SDL2
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SDL2_image
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SDL2_mixer
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SDL2_ttf
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boost
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ffmpeg
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luajit
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minizip
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qtbase
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tbb
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zlib
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];
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cmakeFlags = [
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"-DENABLE_TEST:BOOL=NO"
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"-DENABLE_PCH:BOOL=NO"
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# Make libvcmi.so discoverable in a non-standard location.
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"-DCMAKE_INSTALL_RPATH:STRING=${placeholder "out"}/lib/vcmi"
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# Upstream assumes relative value while Nixpkgs passes absolute.
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# Both should be allowed: https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
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# Meanwhile work it around by passing a relative value.
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"-DCMAKE_INSTALL_LIBDIR:STRING=lib"
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];
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postFixup = ''
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wrapProgram $out/bin/vcmibuilder \
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--prefix PATH : "${lib.makeBinPath [ innoextract ]}"
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'';
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passthru.tests.version = testers.testVersion {
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package = vcmi;
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command = ''
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XDG_DATA_HOME=$PWD XDG_CACHE_HOME=$PWD XDG_CONFIG_HOME=$PWD \
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vcmiclient --version
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'';
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};
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meta = with lib; {
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description = "Open-source engine for Heroes of Might and Magic III";
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homepage = "https://vcmi.eu";
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changelog = "https://github.com/vcmi/vcmi/blob/${src.rev}/ChangeLog";
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license = with licenses; [ gpl2Only cc-by-sa-40 ];
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maintainers = with maintainers; [ azahi ];
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platforms = platforms.linux;
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mainProgram = "vcmiclient";
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};
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}
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