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nixpkgs/pkgs/games/riko4/default.nix

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{ lib, stdenv, fetchFromGitHub, cmake, SDL2, libGLU, luajit, curl, curlpp }:
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let
# Newer versions of sdl-gpu don't work with Riko4 (corrupted graphics),
# and this library does not have a proper release version, so let the
# derivation for this stay next to the Riko4 derivation for now.
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sdl-gpu = stdenv.mkDerivation {
pname = "sdl-gpu";
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version = "2018-11-01";
src = fetchFromGitHub {
owner = "grimfang4";
repo = "sdl-gpu";
rev = "a4ff1ab02410f154b004c29ec46e07b22890fa1f";
sha256 = "1wdwg331s7r4dhq1l8w4dvlqf4iywskpdrscgbwrz9j0c6nqqi3v";
};
buildInputs = [ SDL2 libGLU ];
nativeBuildInputs = [ cmake ];
meta = with lib; {
homepage = "https://github.com/grimfang4/sdl-gpu";
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description = "A library for high-performance, modern 2D graphics with SDL written in C";
license = licenses.mit;
maintainers = with maintainers; [ CrazedProgrammer ];
};
};
in
stdenv.mkDerivation rec {
pname = "riko4";
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version = "0.1.0";
src = fetchFromGitHub {
owner = "incinirate";
repo = "Riko4";
rev = "v${version}";
sha256 = "008i9991sn616dji96jfwq6gszrspbx4x7cynxb1cjw66phyy5zp";
};
buildInputs = [ SDL2 luajit sdl-gpu curl curlpp ];
nativeBuildInputs = [ cmake ];
hardeningDisable = [ "fortify" ];
cmakeFlags = [ "-DSDL2_gpu_INCLUDE_DIR=\"${sdl-gpu}/include\"" ];
# Riko4 needs the data/ and scripts/ directories to be in its PWD.
installPhase = ''
install -Dm0755 riko4 $out/bin/.riko4-unwrapped
mkdir -p $out/lib/riko4
cp -r ../data $out/lib/riko4
cp -r ../scripts $out/lib/riko4
cat > $out/bin/riko4 <<EOF
#!/bin/sh
pushd $out/lib/riko4 > /dev/null
exec $out/bin/.riko4-unwrapped "\$@"
popd > /dev/null
EOF
chmod +x $out/bin/riko4
'';
meta = with lib; {
homepage = "https://github.com/incinirate/Riko4";
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description = "Fantasy console for pixel art game development";
license = licenses.mit;
maintainers = with maintainers; [ CrazedProgrammer ];
};
}