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nixpkgs/pkgs/games/dwarf-fortress/default.nix

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{ stdenv, fetchurl, SDL, SDL_image, SDL_ttf, gtk, glib, mesa, openal, glibc, libsndfile
, copyDataDirectory ? false }:
assert stdenv.system == "i686-linux";
stdenv.mkDerivation rec {
name = "dwarf-fortress-0.34.11";
src = fetchurl {
url = "http://www.bay12games.com/dwarves/df_34_11_linux.tar.bz2";
sha256 = "1qk9vmdxzs0li81c8bglpj3m7aw9k71x1slf58hv2bz7hdndl3kj";
};
phases = "unpackPhase patchPhase installPhase";
/* :TODO: Game options should be configurable by patching the default configuration files */
permission = ./df_permission;
installPhase = ''
set -x
mkdir -p $out/bin
mkdir -p $out/share/df_linux
cp -r * $out/share/df_linux
cp $permission $out/share/df_linux/nix_permission
patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress
ln -s ${libsndfile}/lib/libsndfile.so $out/share/df_linux/libs/
cat > $out/bin/dwarf-fortress << EOF
#!${stdenv.shell}
export DF_DIR="\$HOME/.config/df_linux"
if [ -n "\$XDG_DATA_HOME" ]
then export DF_DIR="\$XDG_DATA_HOME/df_linux"
fi
# Recreate a directory structure reflecting the original
# distribution in the user directory (for modding support)
${if copyDataDirectory then ''
if [ ! -d "\$DF_DIR" ];
then
mkdir -p \$DF_DIR
cp -r $out/share/df_linux/* \$DF_DIR/
chmod -R u+rw \$DF_DIR/
fi
'' else ''
# Link in the static stuff
mkdir -p \$DF_DIR
ln -sf $out/share/df_linux/libs \$DF_DIR/
ln -sf $out/share/df_linux/raw \$DF_DIR/
ln -sf $out/share/df_linux/df \$DF_DIR/
# Delete old data directory
rm -rf \$DF_DIR/data
# Link in the static data directory
mkdir \$DF_DIR/data
for i in $out/share/df_linux/data/*
do
ln -s \$i \$DF_DIR/data/
done
# index initial_movies, announcement, dipscript and help files are as of 0.31.16 opened in read/write mode instead of read-only mode
# this is a hack to work around this
# Should I just apply this to the whole data directory?
for i in index initial_movies announcement dipscript help
do
rm \$DF_DIR/data/\$i
cp -rf $out/share/df_linux/data/\$i \$DF_DIR/data/
chmod -R u+w \$DF_DIR/data/\$i
done
# link in persistant data
mkdir -p \$DF_DIR/save
ln -s \$DF_DIR/save \$DF_DIR/data/
''}
# now run Dwarf Fortress!
export LD_LIBRARY_PATH=\$DF_DIR/df_linux/libs/:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gtk}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/
\$DF_DIR/df "\$@"
EOF
chmod +x $out/bin/dwarf-fortress
'';
meta = {
description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world";
homepage = http://www.bay12games.com/dwarves;
license = "unfree-redistributable";
maintainers = [stdenv.lib.maintainers.roconnor];
};
}