2019-06-03 16:38:23 +01:00
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{ stdenv, fetchFromGitHub, which, pkgconfig, SDL2, libGL, openalSoft
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2018-02-25 17:15:27 +00:00
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, curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype
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2016-01-04 12:23:47 +00:00
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}:
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2016-03-03 12:13:26 +00:00
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stdenv.mkDerivation rec {
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name = "ioquake3-git-${version}";
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2019-06-03 16:38:23 +01:00
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version = "2019-05-29";
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2016-01-04 12:23:47 +00:00
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2016-03-03 12:13:26 +00:00
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src = fetchFromGitHub {
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owner = "ioquake";
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repo = "ioq3";
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2019-06-03 16:38:23 +01:00
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rev = "350b8f9c7c88c002dccea4f0350f1919b86d3b4e";
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2018-12-23 18:32:26 +00:00
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sha256 = "17qkqi22f2fyh6bnfcf1zz2lycgv08d6aw52sf0hqw7r3qq86d08";
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2016-01-04 12:23:47 +00:00
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};
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2016-03-20 12:17:50 +00:00
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nativeBuildInputs = [ which pkgconfig ];
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2018-02-25 17:15:27 +00:00
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buildInputs = [
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2019-06-03 16:38:23 +01:00
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SDL2 libGL openalSoft curl speex opusfile libogg libvorbis libopus libjpeg
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2018-02-25 17:15:27 +00:00
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freetype mumble
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];
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2016-01-04 12:23:47 +00:00
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enableParallelBuilding = true;
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makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
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installTargets = [ "copyfiles" ];
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installFlags = [ "COPYDIR=$(out)" ];
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preInstall = ''
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mkdir -p $out/baseq3
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'';
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2018-02-25 17:15:27 +00:00
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meta = with stdenv.lib; {
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2017-08-02 22:50:51 +01:00
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homepage = https://ioquake3.org/;
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2016-01-04 12:23:47 +00:00
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description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
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2018-02-25 17:15:27 +00:00
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license = licenses.gpl2;
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platforms = platforms.linux;
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2018-12-23 18:32:26 +00:00
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maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
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2016-01-04 12:23:47 +00:00
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};
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}
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