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nixpkgs/pkgs/games/sauerbraten/default.nix

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x@{builderDefsPackage
, fetchsvn, mesa, SDL, SDL_image, SDL_mixer
, libpng, zlib, libjpeg, imagemagick, libX11
, ...}:
builderDefsPackage
(a :
let
helperArgNames = ["stdenv" "fetchurl" "builderDefsPackage"] ++
["fetchsvn"];
buildInputs = map (n: builtins.getAttr n x)
(builtins.attrNames (builtins.removeAttrs x helperArgNames));
sourceInfo = rec {
baseName="sauerbraten";
version="3331";
name="${baseName}-r${version}";
2013-10-21 19:30:14 +01:00
url="https://svn.code.sf.net/p/sauerbraten/code";
hash="0904hk9rz2x941c9587bfxa4rca81260j3m2hjjrp984w67x2w7y";
};
in
rec {
srcDrv = a.fetchsvn {
url = sourceInfo.url;
sha256 = sourceInfo.hash;
rev = sourceInfo.version;
};
src = srcDrv + "/";
inherit (sourceInfo) name version;
inherit buildInputs;
phaseNames = ["setVars" "doMakeInstall" "doCreateScripts"];
setVars = a.noDepEntry ''
export NIX_LDFLAGS="$NIX_LDFLAGS -lX11"
'';
doUnpack = a.fullDepEntry ''
mkdir -p $out/share/sauerbraten/build-dir
ln -s $out/share/sauerbraten/build-dir
cd $out/share/sauerbraten/build-dir
(cd ${src}; find . -type d) | tail -n +2 | xargs -L 1 mkdir
(cd ${src}; find . -type f) | while read; do ln -s ${src}/"$REPLY" "$(dirname "$REPLY")"; done
cd src
ls
make clean
sed -e '/[.]h[.]gch/,/-o/s@-o@-x c++-header -o@' -i Makefile
'' ["minInit" "addInputs" "defEnsureDir"];
doCreateScripts = a.fullDepEntry ''
cd ..
mkdir -p $out/bin
echo '#! /bin/sh' >> $out/bin/sauerbraten_server
echo 'cd "'"$out"'/share/sauerbraten/build-dir"' >> $out/bin/sauerbraten_server
echo './bin_unix/native_server "$@"' >> $out/bin/sauerbraten_server
echo '#! /bin/sh' >> $out/bin/sauerbraten_client
echo 'cd "'"$out"'/share/sauerbraten/build-dir"' >> $out/bin/sauerbraten_client
echo './bin_unix/native_client "$@"' >> $out/bin/sauerbraten_client
chmod a+x $out/bin/sauerbraten_*
'' ["minInit" "defEnsureDir"];
meta = {
description = "";
maintainers = with a.lib.maintainers;
[
raskin
];
platforms = with a.lib.platforms;
# raskin: tested amd64-linux;
# not setting platforms because it is 0.5+ GiB of game data
[];
license = "freeware"; # as an aggregate - data files have different licenses
# code is under zlib license
};
}) x