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{ lib
, gcc9Stdenv
, fetchFromGitHub
, autoreconfHook
, cmake
, ncurses6
, runtimeShell
}:
let
savesDir = "~/.umoria";
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in
gcc9Stdenv.mkDerivation rec {
pname = "umoria";
version = "5.7.15";
src = fetchFromGitHub {
owner = "dungeons-of-moria";
repo = "umoria";
rev = "v${version}";
sha256 = "sha256-1j4QkE33UcTzM06qAjk1/PyK5uNA7E/kyDe3bZcFKUM=";
};
nativeBuildInputs = [ cmake ];
buildInputs = [ ncurses6 ];
enableParallelBuilding = true;
installPhase = ''
runHook preInstall
mkdir -p $out/data $out/bin
cp -r umoria/data/* $out/data
cp umoria/umoria $out/.umoria-unwrapped
mkdir -p $out/bin
cat <<EOF >$out/bin/umoria
#! ${runtimeShell} -e
RUNDIR=\$(mktemp -d)
# Print the directory, so users have access to dumps, and let the system
# take care of cleaning up temp files.
echo "Running umoria in \$RUNDIR"
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cd \$RUNDIR
ln -sn $out/data \$RUNDIR/data
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mkdir -p ${savesDir}
[[ ! -f ${savesDir}/scores.dat ]] && touch ${savesDir}/scores.dat
ln -s ${savesDir}/scores.dat scores.dat
if [ \$# -eq 0 ]; then
$out/.umoria-unwrapped ${savesDir}/game.sav
else
$out/.umoria-unwrapped "\$@"
fi
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EOF
chmod +x $out/bin/umoria
runHook postInstall
'';
meta = with lib; {
homepage = "https://umoria.org/";
description = "The Dungeons of Moria - the original roguelike";
longDescription = ''
The Dungeons of Moria is a single player dungeon simulation originally written
by Robert Alan Koeneke, with its first public release in 1983.
The game was originally developed using VMS Pascal before being ported to the C
language by James E. Wilson in 1988, and released a Umoria.
'';
platforms = platforms.unix;
badPlatforms = [ "aarch64-darwin" ];
maintainers = with maintainers; [ aciceri kenran ];
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license = licenses.gpl3Plus;
};
}