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nixpkgs/pkgs/games/0ad/default.nix

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{ stdenv, callPackage, fetchurl, python27
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, pkgconfig, spidermonkey_31, boost, icu, libxml2, libpng
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, libjpeg, zlib, curl, libogg, libvorbis, enet, miniupnpc
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, openal, mesa, xproto, libX11, libXcursor, nspr, SDL, SDL2
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, gloox, nvidia-texture-tools
, withEditor ? true, wxGTK ? null
}:
assert withEditor -> wxGTK != null;
let
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version = "0.0.20";
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releaseType = "alpha";
zeroadData = callPackage ./data.nix { inherit version releaseType; };
archForPremake =
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if stdenv.lib.hasPrefix "x86_64-" stdenv.system then "x64" else
if stdenv.lib.hasPrefix "i686-" stdenv.system then "x32" else "ERROR";
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in
stdenv.mkDerivation rec {
name = "0ad-${version}";
src = fetchurl {
url = "http://releases.wildfiregames.com/0ad-${version}-${releaseType}-unix-build.tar.xz";
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sha256 = "13n61xhjsawda3kl7112la41bqkbqmq4yhr3slydsz856z5xb5m3";
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};
buildInputs = [
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zeroadData python27 pkgconfig spidermonkey_31 boost icu
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libxml2 libpng libjpeg zlib curl libogg libvorbis enet
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miniupnpc openal mesa xproto libX11 libXcursor nspr
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SDL SDL2 gloox nvidia-texture-tools
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] ++ stdenv.lib.optional withEditor wxGTK;
NIX_CFLAGS_COMPILE = [
"-I${xproto}/include/X11"
"-I${libX11.dev}/include/X11"
"-I${libXcursor.dev}/include/X11"
"-I${SDL.dev}/include/SDL"
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"-I${SDL2}/include/SDL2"
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];
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patchPhase = ''
sed -i 's/MOZJS_MINOR_VERSION/false \&\& MOZJS_MINOR_VERSION/' source/scriptinterface/ScriptTypes.h
'';
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configurePhase = ''
# Delete shipped libraries which we don't need.
rm -rf libraries/source/{enet,miniupnpc,nvtt,spidermonkey}
# Build shipped premake.
make -C build/premake/premake4/build/gmake.unix
# Run premake.
pushd build/premake
./premake4/bin/release/premake4 \
--file="premake4.lua" \
--outpath="../workspaces/gcc/" \
--platform=${archForPremake} \
--os=linux \
--with-system-nvtt \
--with-system-enet \
--with-system-miniupnpc \
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--with-system-mozjs31 \
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${ if withEditor then "--atlas" else "" } \
--collada \
--bindir="$out"/bin \
--libdir="$out"/lib/0ad \
--datadir="$out"/share/0ad \
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--without-tests \
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gmake
popd
'';
buildPhase = ''
# Build bundled fcollada.
make -C libraries/source/fcollada/src
# Build 0ad.
make -C build/workspaces/gcc verbose=1
'';
installPhase = ''
# Copy executables.
mkdir -p "$out"/bin
cp binaries/system/pyrogenesis "$out"/bin/0ad
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((${ toString withEditor })) && cp binaries/system/ActorEditor "$out"/bin/
# Copy l10n data.
mkdir -p "$out"/share/0ad
cp -r binaries/data/l10n "$out"/share/0ad/
# Copy libraries.
mkdir -p "$out"/lib/0ad
cp binaries/system/libCollada.so "$out"/lib/0ad/
((${ toString withEditor })) && cp binaries/system/libAtlasUI.so "$out"/lib/0ad/
# Create links to data files.
ln -s -t "$out"/share/0ad "${zeroadData}"/share/0ad/*
# Copy icon.
mkdir -p "$out"/share/icons
cp build/resources/0ad.png "$out"/share/icons/
# Copy/fix desktop item.
mkdir -p "$out"/share/applications
while read LINE; do
if [[ $LINE = "Exec=0ad" ]]; then
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echo "Exec=$out/bin/zeroad"
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elif [[ $LINE = "Icon=0ad" ]]; then
echo "Icon=$out/share/icons/0ad.png"
else
echo "$LINE"
fi
done <build/resources/0ad.desktop >"$out"/share/applications/0ad.desktop
'';
meta = with stdenv.lib; {
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description = "A free, open-source game of ancient warfare";
homepage = "http://wildfiregames.com/0ad/";
license = with licenses; [
gpl2 lgpl21 mit cc-by-sa-30
licenses.zlib # otherwise masked by pkgs.zlib
];
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platforms = [ "x86_64-linux" "i686-linux" ];
hydraPlatforms = []; # the data are too big (~1.5 GB)
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};
}