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nixpkgs/pkgs/games/quakespasm/quakespasm-darwin-makefile-improvements.patch

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--- a/Makefile.darwin 2021-09-12 14:42:51.000000000 +0300
+++ b/Makefile.darwin 2021-09-12 15:09:16.000000000 +0300
@@ -49,6 +49,7 @@
LIPO ?= lipo
STRIP ?= strip
+PKG_CONFIG ?= pkg-config
CPUFLAGS=
LDFLAGS =
@@ -84,9 +85,6 @@
USE_RPATH=1
endif
CFLAGS += $(CPUFLAGS)
-ifeq ($(USE_RPATH),1)
-LDFLAGS+=-Wl,-rpath,@executable_path/../Frameworks
-endif
ifneq ($(DEBUG),0)
DFLAGS += -DDEBUG
@@ -115,19 +113,14 @@
# not relying on sdl-config command and assuming
# /Library/Frameworks/SDL.framework is available
SDL_CFLAGS =-D_GNU_SOURCE=1 -D_THREAD_SAFE
-SDL_CFLAGS+=-DSDL_FRAMEWORK -DNO_SDL_CONFIG
ifeq ($(USE_SDL2),1)
-SDL_FRAMEWORK_NAME = SDL2
+SDL_CONFIG ?= sdl2-config
else
-SDL_FRAMEWORK_NAME = SDL
-endif
-# default to our local SDL[2].framework for build
-SDL_FRAMEWORK_PATH ?=../MacOSX
-ifneq ($(SDL_FRAMEWORK_PATH),)
-SDL_LIBS +=-F$(SDL_FRAMEWORK_PATH)
-SDL_CFLAGS+=-F$(SDL_FRAMEWORK_PATH)
+SDL_CONFIG ?= sdl2-config
endif
-SDL_LIBS +=-Wl,-framework,$(SDL_FRAMEWORK_NAME) -Wl,-framework,Cocoa
+SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
+SDL_LIBS := $(shell $(SDL_CONFIG) --libs)
+SDL_LIBS += -Wl,-framework,Cocoa
NET_LIBS :=
@@ -164,38 +157,26 @@
endif
ifeq ($(USE_CODEC_FLAC),1)
CFLAGS+= -DUSE_CODEC_FLAC
-CODEC_INC = -I../MacOSX/codecs/include
-CODEC_LINK= -L../MacOSX/codecs/lib
CODECLIBS+= -lFLAC
endif
ifeq ($(USE_CODEC_OPUS),1)
-CFLAGS+= -DUSE_CODEC_OPUS
-CODEC_INC = -I../MacOSX/codecs/include
-CODEC_LINK= -L../MacOSX/codecs/lib
-CODECLIBS+= -lopusfile -lopus -logg
+CFLAGS+= -DUSE_CODEC_OPUS $(shell $(PKG_CONFIG) --cflags opusfile)
+CODECLIBS+= $(shell $(PKG_CONFIG) --libs opusfile)
endif
ifeq ($(USE_CODEC_VORBIS),1)
CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec)
-CODEC_INC = -I../MacOSX/codecs/include
-CODEC_LINK= -L../MacOSX/codecs/lib
CODECLIBS+= $(lib_vorbisdec)
endif
ifeq ($(USE_CODEC_MP3),1)
CFLAGS+= -DUSE_CODEC_MP3
-CODEC_INC = -I../MacOSX/codecs/include
-CODEC_LINK= -L../MacOSX/codecs/lib
CODECLIBS+= $(lib_mp3dec)
endif
ifeq ($(USE_CODEC_MIKMOD),1)
CFLAGS+= -DUSE_CODEC_MIKMOD
-CODEC_INC = -I../MacOSX/codecs/include
-CODEC_LINK= -L../MacOSX/codecs/lib
CODECLIBS+= -lmikmod
endif
ifeq ($(USE_CODEC_XMP),1)
CFLAGS+= -DUSE_CODEC_XMP
-CODEC_INC = -I../MacOSX/codecs/include
-CODEC_LINK= -L../MacOSX/codecs/lib
CODECLIBS+= -lxmp
endif
ifeq ($(USE_CODEC_UMX),1)
@@ -332,3 +313,5 @@
clean:
rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)
+install: quakespasm
+ install -D -m 755 quakespasm /usr/local/games/quake