2021-04-27 11:07:46 +01:00
|
|
|
{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper
|
2021-01-11 11:33:31 +00:00
|
|
|
, SDL2, freetype, physfs, openal, gamenetworkingsockets
|
|
|
|
, xorg, autoPatchelfHook
|
|
|
|
}:
|
|
|
|
|
|
|
|
let
|
|
|
|
base = stdenv.mkDerivation rec {
|
|
|
|
pname = "soldat-base";
|
|
|
|
version = "unstable-2020-11-26";
|
|
|
|
|
|
|
|
src = fetchFromGitHub {
|
|
|
|
name = "base";
|
|
|
|
owner = "Soldat";
|
|
|
|
repo = "base";
|
|
|
|
rev = "e5f9c35ec12562595b248a7a921dd3458b36b605";
|
|
|
|
sha256 = "0qg0p2adb5v6di44iqczswldhypdqvn1nl96vxkfkxdg9i8x90w3";
|
|
|
|
};
|
|
|
|
|
|
|
|
nativeBuildInputs = [ zip ];
|
|
|
|
|
|
|
|
buildPhase = ''
|
|
|
|
sh create_smod.sh
|
|
|
|
'';
|
|
|
|
|
|
|
|
installPhase = ''
|
|
|
|
install -Dm644 soldat.smod -t $out/share/soldat
|
|
|
|
install -Dm644 client/play-regular.ttf -t $out/share/soldat
|
|
|
|
'';
|
|
|
|
|
2021-01-15 04:31:39 +00:00
|
|
|
meta = with lib; {
|
2021-01-11 11:33:31 +00:00
|
|
|
description = "Soldat's base game content";
|
|
|
|
license = licenses.cc-by-40;
|
|
|
|
platforms = platforms.all;
|
|
|
|
inherit (src.meta) homepage;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
in
|
|
|
|
|
|
|
|
stdenv.mkDerivation rec {
|
2021-04-25 12:28:45 +01:00
|
|
|
pname = "soldat";
|
2021-04-27 11:07:46 +01:00
|
|
|
version = "unstable-2021-04-27";
|
2021-01-11 11:33:31 +00:00
|
|
|
|
|
|
|
src = fetchFromGitHub {
|
|
|
|
name = "soldat";
|
|
|
|
owner = "Soldat";
|
|
|
|
repo = "soldat";
|
2021-04-27 11:07:46 +01:00
|
|
|
rev = "4d17667c316ff08934e97448b7f290a8dc434e81";
|
|
|
|
sha256 = "1pf557psmhfaagblfwdn36cw80j7bgs0lgjq8hmjbv58dysw3jdb";
|
2021-01-11 11:33:31 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook ];
|
|
|
|
|
|
|
|
buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
|
|
|
|
runtimeDependencies = [ xorg.libX11 ];
|
|
|
|
|
|
|
|
buildPhase = ''
|
2021-04-25 12:31:08 +01:00
|
|
|
runHook preBuild
|
|
|
|
|
2021-01-11 11:33:31 +00:00
|
|
|
mkdir -p client/build server/build
|
|
|
|
|
|
|
|
# build .so from stb headers
|
|
|
|
pushd client/libs/stb
|
|
|
|
make
|
|
|
|
popd
|
|
|
|
|
|
|
|
# build client
|
|
|
|
pushd client
|
|
|
|
make mode=release
|
|
|
|
popd
|
|
|
|
|
|
|
|
# build server
|
|
|
|
pushd server
|
|
|
|
make mode=release
|
|
|
|
popd
|
2021-04-25 12:31:08 +01:00
|
|
|
|
|
|
|
runHook postBuild
|
2021-01-11 11:33:31 +00:00
|
|
|
'';
|
|
|
|
|
|
|
|
installPhase = ''
|
2021-04-25 12:31:08 +01:00
|
|
|
runHook preInstall
|
|
|
|
|
2021-01-11 11:33:31 +00:00
|
|
|
install -Dm644 client/libs/stb/libstb.so -t $out/lib
|
|
|
|
install -Dm755 client/build/soldat_* $out/bin/soldat
|
|
|
|
install -Dm755 server/build/soldatserver_* $out/bin/soldatserver
|
|
|
|
|
|
|
|
# make sure soldat{,server} find their game archive,
|
|
|
|
# let them write their state and configuration files
|
|
|
|
# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
|
|
|
|
# the user specifies otherwise.
|
|
|
|
for p in $out/bin/soldatserver $out/bin/soldat; do
|
|
|
|
configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
|
|
|
|
|
|
|
|
wrapProgram "$p" \
|
|
|
|
--run "mkdir -p \"$configDir\"" \
|
|
|
|
--add-flags "-fs_portable 0" \
|
|
|
|
--add-flags "-fs_userpath \"$configDir\"" \
|
|
|
|
--add-flags "-fs_basepath \"${base}/share/soldat\""
|
|
|
|
done
|
2021-04-25 12:31:08 +01:00
|
|
|
|
|
|
|
runHook postInstall
|
2021-01-11 11:33:31 +00:00
|
|
|
'';
|
|
|
|
|
2021-01-15 04:31:39 +00:00
|
|
|
meta = with lib; {
|
2021-01-11 11:33:31 +00:00
|
|
|
description = "Soldat is a unique 2D (side-view) multiplayer action game";
|
|
|
|
license = [ licenses.mit base.meta.license ];
|
|
|
|
inherit (src.meta) homepage;
|
|
|
|
maintainers = [ maintainers.sternenseemann ];
|
|
|
|
platforms = platforms.x86_64 ++ platforms.i686;
|
|
|
|
# portability currently mainly limited by fpc
|
|
|
|
# in nixpkgs which doesn't work on darwin,
|
|
|
|
# aarch64 and arm support should be possible:
|
|
|
|
# https://github.com/Soldat/soldat/issues/45
|
|
|
|
};
|
|
|
|
}
|