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nixpkgs/pkgs/games/openxray/default.nix

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{ lib
, stdenv
, fetchFromGitHub
, cmake
, glew
, freeimage
, liblockfile
, openal
, libtheora
, SDL2
, lzo
, libjpeg
, libogg
, pcre
, makeWrapper
}:
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stdenv.mkDerivation rec {
pname = "openxray";
version = "1144-december-2021-rc1";
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src = fetchFromGitHub {
owner = "OpenXRay";
repo = "xray-16";
rev = version;
fetchSubmodules = true;
sha256 = "07qj1lpp21g4p583gvz5h66y2q71ymbsz4g5nr6dcys0vm7ph88v";
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};
nativeBuildInputs = [
cmake
makeWrapper
];
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buildInputs = [
glew
freeimage
liblockfile
openal
libtheora
SDL2
lzo
libjpeg
libogg
pcre
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];
# Crashes can happen, we'd like them to be reasonably debuggable
cmakeBuildType = "RelWithDebInfo";
dontStrip = true;
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postInstall = ''
# needed because of SDL_LoadObject library loading code
wrapProgram $out/bin/xr_3da \
--prefix LD_LIBRARY_PATH : $out/lib
'';
meta = with lib; {
mainProgram = "xray-16";
description = "Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World";
homepage = "https://github.com/OpenXRay/xray-16/";
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license = licenses.unfree // {
url = "https://github.com/OpenXRay/xray-16/blob/${version}/License.txt";
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};
maintainers = with maintainers; [ OPNA2608 ];
platforms = [ "x86_64-linux" "i686-linux" ];
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};
}